I work across UX research, information architecture, interaction design, UI design, prototyping, design systems, and usability testing. I’ve designed AI products, games, websites, dashboards, and other interactive experiences, often taking projects from a messy idea to something people can actually use. My main tools are Figma, FigJam, Miro, Adobe Creative Cloud, Maze, Dovetail, Jira, Notion, Webflow, React, Cursor, and Claude. I’m also comfortable working with developers and getting designs ready for implementation.…

Jacie Littell

I work across UX research, information architecture, interaction design, UI design, prototyping, design systems, and usability testing. I’ve designed AI products, games, websites, dashboards, and other interactive experiences, often taking projects from a messy idea to something people can actually use. My main tools are Figma, FigJam, Miro, Adobe Creative Cloud, Maze, Dovetail, Jira, Notion, Webflow, React, Cursor, and Claude. I’m also comfortable working with developers and getting designs ready for implementation.…

Available to hire

I work across UX research, information architecture, interaction design, UI design, prototyping, design systems, and usability testing. I’ve designed AI products, games, websites, dashboards, and other interactive experiences, often taking projects from a messy idea to something people can actually use.

My main tools are Figma, FigJam, Miro, Adobe Creative Cloud, Maze, Dovetail, Jira, Notion, Webflow, React, Cursor, and Claude. I’m also comfortable working with developers and getting designs ready for implementation.

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Experience Level

Expert
Expert
Intermediate
Intermediate

Work Experience

UI/UX Designer at Computer Science and Engineering Society
September 1, 2024 - May 1, 2025
Designed a desktop and mobile attendance tracker that helps instructors monitor comprehension shifts during class sessions. Delivered high-fidelity designs and prototypes along with a documented Figma design system for developer handoff.
UI/UX Designer at Data Science Alliance
September 1, 2024 - Present
Built a scalable design infrastructure by creating a 55+ component responsive design system across seven breakpoints (320–1920px). Partnered with designers and engineers on the DSA public website and landing pages, standardizing UI patterns and improving accessibility. Redesigned the footer to prioritize donation and subscription actions, strengthening information hierarchy and accessiblity across breakpoints to drive conversion. Reduced story-to-wireframe turnaround from ~2 weeks to same-day drafts by developing a Claude-based workflow that generated mobile-first wireframe story boards for approved product stories. Found onboarding friction by playtesting practice-round tutorials, surfacing comprehension and engagement breakdowns, and running competitive analysis to redesign onboarding using a sequential narrative structure.
Brand and Visual Designer at Oceanside Perspective (Startup)
June 1, 2024 - August 1, 2024
Created and A/B tested marketing assets across web, email, and social media while documenting reusable visual standards in a style guide to support consistent content production.
UX & Interaction Designer at Maveric Studios
December 31, 2023 - December 31, 2024
Owned and shipped UX and interaction design for three interactive digital experiences from concept to launch within three months. Contributed to design systems and collaborated across agile, cross-functional teams. Storyboarded interaction flows, translated concepts into prototypes, and iterated through 5+ usability testing rounds to refine user experience.

Education

Bachelor’s degree in Speculative Design at UC San Diego
January 11, 2030 - July 9, 2026
Certification in UX Design (Specialization in UI Design) at Career Foundry
January 11, 2030 - September 29, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Non-Profit Organization, Software & Internet, Education, Media & Entertainment, Professional Services, Computers & Electronics