Hi!:) I’m Liudmyla Nerubenko - Concept artist and environment visual development specialist focused on believable game worlds through strong visual storytelling, functional design, and cohesive ecosystems. Experienced in environment/concept art pipelines, production-ready sketching, callouts, and presentation sheets that support gameplay, level design, and narrative direction. Background includes studies in graphic design and art education in Dublin, followed by professional concept art work for game production. Also develops character/creature, prop, and architectural concept directions, with an emphasis on color/lighting, composition, and polished visual outputs.

Liudmyla Nerubenko

Hi!:) I’m Liudmyla Nerubenko - Concept artist and environment visual development specialist focused on believable game worlds through strong visual storytelling, functional design, and cohesive ecosystems. Experienced in environment/concept art pipelines, production-ready sketching, callouts, and presentation sheets that support gameplay, level design, and narrative direction. Background includes studies in graphic design and art education in Dublin, followed by professional concept art work for game production. Also develops character/creature, prop, and architectural concept directions, with an emphasis on color/lighting, composition, and polished visual outputs.

Available to hire

Hi!:) I’m Liudmyla Nerubenko - Concept artist and environment visual development specialist focused on believable game worlds through strong visual storytelling, functional design, and cohesive ecosystems. Experienced in environment/concept art pipelines, production-ready sketching, callouts, and presentation sheets that support gameplay, level design, and narrative direction.

Background includes studies in graphic design and art education in Dublin, followed by professional concept art work for game production. Also develops character/creature, prop, and architectural concept directions, with an emphasis on color/lighting, composition, and polished visual outputs.

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Language

Work Experience

Concept Artist at Factory
February 1, 2025 - December 1, 2025
Created environment, prop, and visual development concepts for game production. Produced concept art supporting gameplay, level design, and narrative direction. Developed production-ready sketches, callouts, and presentation sheets.
Concept Artist at FG Factory
February 1, 2025 - December 1, 2025
Created environment, prop, and visual development concepts for game production. Produced concept art supporting gameplay, level design, and narrative direction. Developed production-ready sketches, callouts, and presentation sheets.
Environment/Visual Development Artist (Personal Projects)
January 1, 2025 - January 1, 2026
Developed personal worldbuilding and visual storytelling projects including environment concept art, worldbuilding documentation, creature/prop/vehicle design exploration, and architectural composition studies.
January 1, 2025 - Present
Original World Building Project 2025–present: environment concept art, creature design, prop & vehicle design, architecture exploration, nomadic culture development, visual storytelling, world building documentation, and related concept art assets.

Education

Art school education at Art school of Shevchenko, Ukraine
January 1, 2018 - January 1, 2023
Bachelor of Graphic Design at Griffith College, Dublin
January 1, 2024 - January 1, 2026
Bachelor of Graphic Design at School of Shevchenko (Shevchenko) / Art school of Shevchenko
January 1, 2018 - January 1, 2023
Bachelor of Graphic Design at Griffith College
January 1, 2024 - January 1, 2026
Bachelor of Graphic Design at Griffith College
January 1, 2025 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education