Diego Fernando Rodríguez Larenza

Available to hire

I’m Diego Fernando Rodríguez Larenza, a 3D Artist and Blender Specialist based in Buenos Aires, Argentina.

About

I’m Diego Fernando Rodríguez Larenza, a 3D Artist and Blender Specialist based in Buenos Aires, Argentina. I build production-ready, game-ready and real-time assets with optimized topology and efficient Blender workflows, supporting indie developers and small teams from asset creation through implementation.

My experience includes creating and optimizing 3D models for Unity-based projects, including modeling, UV unwrapping, texture baking, PBR materials, and basic rigging/animation. I also enjoy expanding my toolkit with procedural approaches (Geometry Nodes) and related game development skills, and I’ve contributed to complete interactive pipelines as an indie developer and through freelance work.

Languages

  • EnglishAdvanced
  • Spanish; CastilianFluent

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education

Projects · 2

I have been part of several videogame projects over the past decade, as a lead programmer, designer and 3D artist. Here are the links of them: https://store.steampowered.com/app/1298270/ShikonX_Astro_Defense_Fortress/ https://kindermanncorp.itch.io/ https://www.instagram.com/kindermanncorp Here are my personal projects: https://lorddiego.itch.io/

  • 3D Modeler
  • Game Designer
  • Game Developer
  • +1

Here is a variety of my 3d projects, from hard surface modelling to character design, rigging and animation. For more info, please check my sketchfab / artstation portfolios https://www.twine.net/signin https://www.twine.net/signin

  • 3D Animator
  • 3D Modeler
  • Character Rigger
  • +1

Work experience

Freelance 3D ArtistJan 2021 – Present · 5 yrs 11 mos

Created game-ready 3D assets optimized for real-time performance, delivering props, environments, and characters for indie developers and small teams. Applied retopology and optimization techniques to support performance in interactive projects. Published and sold multiple 3D models on Sketchfab.

3D Artist / Game Developer · Kindermann Corp.Jan 2014 – Jan 2024 · 10 yrs 1 mo

Produced 3D assets for multiple commercial and indie games developed with Unity, including modeling, optimization, and animation for real-time applications. Collaborated on gameplay-driven asset creation to maintain visual and technical consistency, contributing to projects such as Shikon-X: Astro Defense Fortress and Nobody’s Home.

Education

3D Art & Game Development Training · GameDev.tv2021 – 2026
Introduction to Programming in C++ · University of Buenos Aires (UBA)1999
Bachelor with IT Orientation · Saint Louis College1996 – 1997

Testimonials · 5.0 from 1 review

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