I’m Lorenzo Pedergnana, a Senior 3D Digital Artist based in Italy, with a strong focus on graphics, digital creation, and high-impact real-time and visual effects workflows. I enjoy building photorealistic looks, optimizing assets for games/VR/AR, and turning creative direction into production-ready results—always with an eye for quality and efficiency. Beyond the technical side, I love mentoring and teaching—sharing practical knowledge in Maya for modeling and animation, and helping others develop solid fundamentals like topology, curves, facial animation, and the 12 principles of animation. My career spans studio leadership, project/team coordination, and hands-on VFX/digital work across films, documentaries, and interactive VR/AR experiences, combining creativity with continuous growth.

Lorenzo Pedergnana

I’m Lorenzo Pedergnana, a Senior 3D Digital Artist based in Italy, with a strong focus on graphics, digital creation, and high-impact real-time and visual effects workflows. I enjoy building photorealistic looks, optimizing assets for games/VR/AR, and turning creative direction into production-ready results—always with an eye for quality and efficiency. Beyond the technical side, I love mentoring and teaching—sharing practical knowledge in Maya for modeling and animation, and helping others develop solid fundamentals like topology, curves, facial animation, and the 12 principles of animation. My career spans studio leadership, project/team coordination, and hands-on VFX/digital work across films, documentaries, and interactive VR/AR experiences, combining creativity with continuous growth.

Available to hire

I’m Lorenzo Pedergnana, a Senior 3D Digital Artist based in Italy, with a strong focus on graphics, digital creation, and high-impact real-time and visual effects workflows. I enjoy building photorealistic looks, optimizing assets for games/VR/AR, and turning creative direction into production-ready results—always with an eye for quality and efficiency.

Beyond the technical side, I love mentoring and teaching—sharing practical knowledge in Maya for modeling and animation, and helping others develop solid fundamentals like topology, curves, facial animation, and the 12 principles of animation. My career spans studio leadership, project/team coordination, and hands-on VFX/digital work across films, documentaries, and interactive VR/AR experiences, combining creativity with continuous growth.

See more

Language

Italian
Fluent
English
Advanced

Work Experience

Head of Graphics and Digital Creation at S—iR | Creative Technology Studio
July 1, 2021 - Present
Lead and oversee the graphics and digital creation team. Manage projects with a balance of strategy, design, and innovation to deliver high-impact digital solutions. Coordinate technical and creative direction across production needs.
Workshop Tutor / Project Contributor - Augmented Reality in Unity at ABAVR - Accademia di Belle Arti di Verona
November 1, 2020 - January 31, 2021
Participate in an augmented reality workshop using Unity, supporting learning and practical implementation of AR concepts and workflows.
3D Digital Contents Contributor (Museum educational activities) at TSM Business School
August 1, 2020 - September 30, 2020
Create 3D digital content supporting museum educational activities, providing educational/visual assets for learning experiences.
3D Artist | Team & Project Management at S—iR | Creative Technology Studio
November 1, 2018 - June 30, 2021
Work on 3D art responsibilities while supporting team and project management. Contribute to modeling, texturing/shading, look development, and photorealistic visualization; support asset optimization for games/VR/AR and production workflows involving Unity.
Art Teacher - 3D Animation at Artigianelli
February 1, 2018 - Present
Teach 3D animation with Maya, covering animation tools and techniques, working with animation curves, the 12 basic principles of animation, and facial animation practices.
Art Teacher - 3D Modeling at Artigianelli
September 1, 2017 - Present
Teach 3D modeling with Maya, focusing on interface and modeling tools, topology, low and high poly workflows, and texturing/rendering fundamentals.
3D Compositing / Tracking Artist at Pixel Cartoon / Production
August 1, 2017 - September 30, 2017
Perform 3D compositing tasks in Nuke including 3D tracking, greenscreen work, environment (Enviroment 2.5), and snow particle support.
VFX and Digital Artist (film "Sconessi") at Pixel Cartoon / Production
August 1, 2017 - September 30, 2017
Work as VFX and digital artist on the film "Sconessi" by Christian Marazziti, supporting digital/VFX production tasks within the broader visual pipeline.
3D Artist (VR projects) at TXT e-solutions
May 1, 2017 - October 31, 2018
Create assets for international VR projects including low/high poly modeling in Maya, environment modeling, texturing in Substance Painter, and look development. Support Unity AR delivery and real-time pipeline needs.
3D Character Modeler and Texture Artist (Mascotte 3D) at Sangemini Mascotte
December 1, 2016 - January 31, 2017
Model and texture a 3D character mascot using Maya, covering character modeling and texturing for the asset delivery.
3D Generalist (documentary "Samouni Road") at Production
October 1, 2015 - March 31, 2016
Support 3D character modeling, texturing, rigging, and layout for the documentary "Samouni Road" by Stefano Savona.
VFX and Digital Artist (film "Il Traduttore") at Pixel Cartoon
February 1, 2015 - June 30, 2015
Work on compositing and VFX in Nuke for the film "Il Traduttore", contributing to visual effects production tasks.
Compositing and VFX Artist (TV series "Anna & Yusef" for RAI) at Production / RAI
August 1, 2014 - November 30, 2014
Contribute VFX and compositing in Nuke for the TV series "Anna & Yusef" broadcast on RAI.
Texture Artist and Final Layout Supervisor (short film "Mila") at Pixel Cartoon
December 1, 2013 - January 31, 2021
Contribute as Texture Artist and support final layout supervision for the short film "Mila" by Cinzia Angelini, supporting the visual pipeline from textures to final presentation.

Education

Texturing and Shading for Games at Gnomon School of Visual Effects, Games + Animation
October 1, 2021 - December 31, 2021
Shading & Texturing (Substance Designer - Advanced Course) at SOA Academy
January 1, 2019 - December 31, 2019
Master in Computer Grafica 3D at BigRock Institute of Magic Technologies
January 1, 2012 - December 31, 2013
2D/3D Professional Designer at Art Studio Andromeda
January 1, 2011 - December 31, 2012

Qualifications

Augmented Reality in Unity (Workshop)
November 1, 2020 - January 31, 2021

Industry Experience

Media & Entertainment, Education, Gaming, Software & Internet