Hi, I’m Lotte Helmer, a concept artist and visual designer focused on creating clear, appealing game art—from early thumbnails to polished final visuals. I enjoy shaping ideas into strong graphics and pitch concepts, translating feedback into iterations, and keeping visuals aligned with the client’s goals.…

Lotte Helmer

Hi, I’m Lotte Helmer, a concept artist and visual designer focused on creating clear, appealing game art—from early thumbnails to polished final visuals. I enjoy shaping ideas into strong graphics and pitch concepts, translating feedback into iterations, and keeping visuals aligned with the client’s goals.…

Available to hire

Hi, I’m Lotte Helmer, a concept artist and visual designer focused on creating clear, appealing game art—from early thumbnails to polished final visuals. I enjoy shaping ideas into strong graphics and pitch concepts, translating feedback into iterations, and keeping visuals aligned with the client’s goals.

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Language

Dutch
Fluent
English
Advanced

Work Experience

Solo Developer at Little Magic Mending Shop
January 1, 2026 - Present
Developing a solo project and producing associated art assets/content, including using digital art tools to bring the project visuals to life.
Game Art Solo Developer at Little Magic Mending Shop
January 1, 2026 - Present
Developed art and visual assets for a solo game project, handling production and creation from concept through in-game-ready visuals.
Game Art Intern at Pakphouse (company name as written in resume)
January 1, 2024 - January 1, 2025
Supporting game art production by working on asset-related art tasks, contributing visuals to ongoing projects, and assisting with internal art needs.
Game Art Intern at Packhouse
January 1, 2024 - January 1, 2025
Supported in-house game art work by contributing to the art pipeline for ongoing development. Helped with tasks such as generating required visuals and supporting production needs for the studio’s projects, collaborating with others to align art assets with project requirements.
Game Art Intern (In-house) at Packhouse
January 1, 2024 - January 1, 2025
Supporting a game art pipeline by assisting with finding and preparing art direction and necessary assets for ongoing and upcoming production needs. Contributing to practical production tasks in a studio/in-house environment and collaborating with others to keep the visual look consistent.
Game Art Intern at APK Phoukhouse / Pakhouse
January 1, 2024 - January 1, 2025
Supported internal game art production by working on upcoming project needs, including logistics for required assets and producing art contributions for the project.
Character/Art Designer at KH U (Utrecht)
January 1, 2022 - Present
Creating character and game art visuals, iterating based on feedback, and producing artwork that communicates improvements clearly.
Character Art Designer at HKU, Utrecht University of the Arts
January 1, 2022 - Present
Created character design concepts and visual development as part of the ongoing HKU character design role, iterating on designs through practice and feedback. Focused on refining character silhouettes, style consistency, and communicating design improvements clearly through successive versions and supporting visuals.
Character Art Designer at Helmer Design
January 1, 2022 - Present
Creating concept art for different project pitches, exploring and finding visual styles for upcoming work, and iterating based on client or project goals. Supporting game-related workflows by handling required assets and art deliverables, including sketches, thumbnails, and paintovers to communicate improvements clearly.
Character Artist at Character Helm er Design
January 1, 2022 - Present
Worked on character design tasks and delivered visual concepts as part of game art production, including feedback-driven iteration to improve character reads and overall design clarity.

Education

Bachelor at HKU, University of the Arts Utrecht
January 1, 2022 - October 1, 2026
Student Assistance at HKU, University of the Arts Utrecht
January 1, 2025 - January 1, 2026
Bachelor in Creative Media and Game Technologies at HKU, Utrecht University of the Arts (Koninklijke Academie van Beeldende Kunsten en HKU)
January 11, 2030 - October 1, 2026
Student Assistance at HKU
January 1, 2025 - January 1, 2026
Bachelor Creative Media and Game Technologies at HKU, Utrecht University of the Arts
January 1, 2022 - October 1, 2026
Student Assistance at HKU, Utrecht University of the Arts
January 1, 2025 - January 1, 2026
Bachelor (Creative Media and Game Technologies) at HKU, University of the Arts Utrecht
January 11, 2030 - October 1, 2026
Student Assistance at KH U (Utrecht)
January 1, 2025 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services