Hi, I’m Louis Hulburd, a writer and narrative designer passionate about blending storytelling with game mechanics. I’m based in Phoenix, AZ, and I’m seeking part-time or freelance opportunities in the game development industry. I enjoy shaping narrative content from the ground up—designing core story beats, drafting dialogue, and implementing systems to enhance the player experience. My goal is to help teams create immersive worlds where text and gameplay feel inseparable.

Louis Hulburd

Hi, I’m Louis Hulburd, a writer and narrative designer passionate about blending storytelling with game mechanics. I’m based in Phoenix, AZ, and I’m seeking part-time or freelance opportunities in the game development industry. I enjoy shaping narrative content from the ground up—designing core story beats, drafting dialogue, and implementing systems to enhance the player experience. My goal is to help teams create immersive worlds where text and gameplay feel inseparable.

Available to hire

Hi, I’m Louis Hulburd, a writer and narrative designer passionate about blending storytelling with game mechanics. I’m based in Phoenix, AZ, and I’m seeking part-time or freelance opportunities in the game development industry.

I enjoy shaping narrative content from the ground up—designing core story beats, drafting dialogue, and implementing systems to enhance the player experience. My goal is to help teams create immersive worlds where text and gameplay feel inseparable.

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Language

English
Fluent

Work Experience

Designer, Programmer, Writer, Narrative Designer at Your Final Moments
June 18, 2022 - June 29, 2022
Developed a solo independent game for Black and White Jam #0, completed between June 18-29, 2022. Designed core gameplay mechanics, wrote all narrative content, and implemented systems as the sole developer.
Writer at The Donovan's Venom
August 19, 2025 - December 21, 2025
Non profit development project for an educational video game, I joined a team of talented writers to establish story scenes and world building for other developers.

Education

B.A. at New York University – Tisch School of the Arts
January 11, 2030 - May 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper FISHGUN

    Working on a team of 7 to develop a capstone midterm project, resulting in a published game on the Steam platform. Authored narrative design documents to guide story development. Wrote majority of the in-game text.