Graphic designer, illustrator, art director. To check out some of my work, here's a link to my portfolio : _Website not available. Sign in: https://www.twine.net/signup_ I am a graphic designer and illustrator with a Master 2 in Art Direction, obtained in 2020. Since 2021 I’ve been working in the gaming and gamification industry (mobile games, board games, escape games), and I’ve been drawing digitally and traditionally for as long as I can remember. I've been working in the game industry for 4 years but have a background in visual communication and book illustration as well. I create visuals for escape games, board and card games, video games and serious games. I develop graphic charters and visual identities tailored to targets and briefs, adapted to client's demands, and executed in styles ranging from realistic to cartoon, flat design, isometric and others. I have collaborated with Dior, CNAM, Derichebourg, Ministère de l'Économie et des Finances, and 60+ other clients. I manage multiple projects, create assets for online and print games including UX/UI, logos and typography, and coordinate printing and media delivery with vendors. I’ve led art direction and illustration projects at Collock, Olivier Palatre Architecte and Ubi Sign.

Louisa Bouneau

Graphic designer, illustrator, art director. To check out some of my work, here's a link to my portfolio : _Website not available. Sign in: https://www.twine.net/signup_ I am a graphic designer and illustrator with a Master 2 in Art Direction, obtained in 2020. Since 2021 I’ve been working in the gaming and gamification industry (mobile games, board games, escape games), and I’ve been drawing digitally and traditionally for as long as I can remember. I've been working in the game industry for 4 years but have a background in visual communication and book illustration as well. I create visuals for escape games, board and card games, video games and serious games. I develop graphic charters and visual identities tailored to targets and briefs, adapted to client's demands, and executed in styles ranging from realistic to cartoon, flat design, isometric and others. I have collaborated with Dior, CNAM, Derichebourg, Ministère de l'Économie et des Finances, and 60+ other clients. I manage multiple projects, create assets for online and print games including UX/UI, logos and typography, and coordinate printing and media delivery with vendors. I’ve led art direction and illustration projects at Collock, Olivier Palatre Architecte and Ubi Sign.

Available to hire

Graphic designer, illustrator, art director.

To check out some of my work, here’s a link to my portfolio : Website not available. Sign in: https://www.twine.net/signup

I am a graphic designer and illustrator with a Master 2 in Art Direction, obtained in 2020. Since 2021 I’ve been working in the gaming and gamification industry (mobile games, board games, escape games), and I’ve been drawing digitally and traditionally for as long as I can remember. I’ve been working in the game industry for 4 years but have a background in visual communication and book illustration as well.

I create visuals for escape games, board and card games, video games and serious games. I develop graphic charters and visual identities tailored to targets and briefs, adapted to client’s demands, and executed in styles ranging from realistic to cartoon, flat design, isometric and others. I have collaborated with Dior, CNAM, Derichebourg, Ministère de l’Économie et des Finances, and 60+ other clients.
I manage multiple projects, create assets for online and print games including UX/UI, logos and typography, and coordinate printing and media delivery with vendors. I’ve led art direction and illustration projects at Collock, Olivier Palatre Architecte and Ubi Sign.

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Language

French
Fluent
English
Advanced

Work Experience

Art director - Illustrator at Collock
December 9, 2021 - October 31, 2025
Creation of visuals for escape games, board and card games, video games, serious games... | Complete creation of graphic charters according to targets, briefs and types of customer | Adaptation to customer charters, graphic execution | Various graphic styles: realistic, sketch, cartoon, comic, flat design, isometric... | Various clients: Dior, CNAM, Derichebourg, Ministère de l'Économie et des Finances... | Handling multiple projects simultaneously | Creation of assets for online and print games, UX/UI, logos, typography | Management of files and service providers for printing, Figma layout, original media...
Web designer - Assistant at Olivier Palatre Architect
February 8, 2021 - October 29, 2021
Complete redesign of the company's website and visual identity | Museography, scenography, interior design ideation | Management of calls for tender, layout | Administration | Management of architectural competitions, service providers (web developers)
Multimedia project manager - Graphic designer at Ubi Sign
February 5, 2018 - August 28, 2020
Project manager for the Institut Curie's Une Jonquille contre le Cancer campaign: management of service providers and volunteers, creation of various displays | Various clients: FFS, Altarea Cogedim, Palermo, Table Square... | Graphic design, photo shoots, booth management, file management from creation to delivery

Education

Master 2 Art Direction at Institut de l’Internet et du Multimédia
September 3, 2018 - July 24, 2020
Bachelor's degree in Visual Communication at Institut de l’Internet et du Multimédia
September 7, 2015 - June 29, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
    uniE621 Borealis - Board game
    Board game and cards created for Cap Métiers, a company whose goal is to take the drama out of atypical educational paths among young people. The game is based on the principle of “choose your own adventure” stories, with multiple choices and clues hidden in the illustrations on the cards. The graphic style chosen is that of a comic book, bringing precision and detail to a colorful and fictional dream world. All the pictures here: https://www.twine.net/signin graphicdesigner illustrator designer logo boardgame art illustration
    uniE621 Marée haute - Craft beer branding
    I have always loved craft beer designs, with their multicolored cans and unique, expressive visuals that often have nothing to do with beer but everything to do with creating a unique, artisanal product. In Brittany, there is an expression to describe when your glass is empty: we say that it is low tide. I wanted to use a traditional sardine tin design, keeping this expression in mind to create this brand, Marée Haute, a uniquely Brittany beer. Full pictures here: https://www.twine.net/signin logo branding illustrator graphicdesigner
    uniE621 Protocole 404 - Board Game for MES Bordeaux
    Card game, tokens, and tiles for the Nouvelle-Aquitaine Sensitive Environment Maintenance Campus. Players must collect equipment, deal with unexpected events, and explore a ruined factory in the form of location tiles in order to create a miracle serum to save the world. This cooperative game aims to raise awareness about the nuclear, chemical, and pharmaceutical industries, and the graphic style chosen is a mix of flat design illustrations and iconography. Full pictures here: https://www.twine.net/signin graphicdesigner illustrator designer illustration gameart
    uniE621 Le Jardin Enchanté - Digital game for Aformeso
    Computer game accompanied by physical visuals for the company Aformeso, on the subject of abuse in nursing homes, with a theme of a garden of sentient flowers. During the puzzles, the player interacts with flowers and gardeners of all kinds, solves problems, and gradually repairs the garden. The graphic style chosen is a colorful, cute, and detailed flat design to match the flowery world of the enchanted garden. Full pictures here: https://www.twine.net/signin graphicdesigner illustrator designer logo illustration
    uniE621 Excellior - Escape game for Derichebourg
    Fun workshop featuring three games in the form of cards, kakemonos, posters, and other visuals on the theme of space, for the Derichebourg company. Players must walk around the room solving all the puzzles at the Excellior space station in order to complete the integration and discovery course for Derichebourg subsidiaries. The graphic style chosen is vintage, with faded colors and contrasting designs. Full pictures here: https://www.twine.net/signin graphicdesigner logo illustrator game illustration
    uniE621 Dive In - Escape game
    A portable “backpack” game divided into seven chapters, each raising awareness about a specific topic related to diversity and inclusion in the workplace: sexism, racism, ageism, homophobia, illness, economic status, and gender transition. Each game has a unique storyline that allows players to learn about real-life issues in the workplace. The universe is realistic, yet colorful, and the materials consist of visuals and physical objects as well as a digital component on mobile devices. The graphic style chosen is comic book for the characters and a simple, realistic design for the layouts. Full pictures here: https://www.twine.net/signin graphicdesigner illustrator designer logo