I'm Luca Filippetti, a Computer Engineer based in Torino with a passion for XR, computer vision, and interactive graphics. I currently work as a Research Fellow at Politecnico di Torino, contributing to the ARBOARD project by building AR applications in Unity/C# for real-time PCB debugging on smart glasses. I enjoy turning ideas into immersive prototypes using Unity 3D, AR Foundation, MRTK3, Python, OpenCV, and ML. I value collaboration, continuous learning, and sharing knowledge through papers and demos — like the Best Demo award at DATE 2025 and the ISEMV 2025 publication I co-authored.

Luca Filippetti

I'm Luca Filippetti, a Computer Engineer based in Torino with a passion for XR, computer vision, and interactive graphics. I currently work as a Research Fellow at Politecnico di Torino, contributing to the ARBOARD project by building AR applications in Unity/C# for real-time PCB debugging on smart glasses. I enjoy turning ideas into immersive prototypes using Unity 3D, AR Foundation, MRTK3, Python, OpenCV, and ML. I value collaboration, continuous learning, and sharing knowledge through papers and demos — like the Best Demo award at DATE 2025 and the ISEMV 2025 publication I co-authored.

Available to hire

I’m Luca Filippetti, a Computer Engineer based in Torino with a passion for XR, computer vision, and interactive graphics. I currently work as a Research Fellow at Politecnico di Torino, contributing to the ARBOARD project by building AR applications in Unity/C# for real-time PCB debugging on smart glasses.

I enjoy turning ideas into immersive prototypes using Unity 3D, AR Foundation, MRTK3, Python, OpenCV, and ML. I value collaboration, continuous learning, and sharing knowledge through papers and demos — like the Best Demo award at DATE 2025 and the ISEMV 2025 publication I co-authored.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Language

Italian
Fluent
English
Advanced

Work Experience

RESEARCH FELLOW - ARBOARD PROJECT at Politecnico di Torino
April 1, 2025 - Present
Developed AR applications (Unity/C#) for real-time PCB debugging on smart glasses. Technologies: Unity 3D, AR Foundation, MRTK3, Python, OpenCV, Machine Learning, Git. Awarded Best Demo at DATE 2025; co-authored a peer-reviewed paper presented at ISEMV 2025 (IEEE Xplore: 11327760).

Education

M.SC IN COMPUTER ENGINEERING (GRAPHICS & MULTIMEDIA) at Politecnico di Torino
January 11, 2030 - April 1, 2025
B.SC IN CINEMA AND MEDIA COMMUNICATION ENGINEERING at Politecnico di Torino
January 11, 2030 - October 1, 2021

Qualifications

Black Belt 1st Dan (Karate-Do)
January 11, 2030 - June 18, 2026
Open Water Diver (SSI)
January 11, 2030 - June 18, 2026

Industry Experience

Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate