I'm Luca Palmili, a Senior Software Engineer specializing in real-time graphics, VR/AR, and Unity 3D, based in Rome. I design immersive experiences and interactive tools that run smoothly on mobile and WebGL. Throughout my career I've led R&D efforts, built multi-user VR experiences, and created visualization solutions for museums, healthcare, and enterprise. I enjoy mentoring teams, optimizing performance, and turning complex data into engaging narratives.

Luca Palmili

I'm Luca Palmili, a Senior Software Engineer specializing in real-time graphics, VR/AR, and Unity 3D, based in Rome. I design immersive experiences and interactive tools that run smoothly on mobile and WebGL. Throughout my career I've led R&D efforts, built multi-user VR experiences, and created visualization solutions for museums, healthcare, and enterprise. I enjoy mentoring teams, optimizing performance, and turning complex data into engaging narratives.

Available to hire

I’m Luca Palmili, a Senior Software Engineer specializing in real-time graphics, VR/AR, and Unity 3D, based in Rome. I design immersive experiences and interactive tools that run smoothly on mobile and WebGL.

Throughout my career I’ve led R&D efforts, built multi-user VR experiences, and created visualization solutions for museums, healthcare, and enterprise. I enjoy mentoring teams, optimizing performance, and turning complex data into engaging narratives.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

Italian
Fluent
English
Advanced

Work Experience

Unity 3D Developer at LemonsInTheRoom & Careggi Hospital / Project Link
June 20, 2025 - September 20, 2025
Developed advanced hand tracking for natural gesture recognition, with emphasis on hand hygiene protocols and realistic medical tool interactions; created VR training experiences
Unity 3D Developer at LemonsInTheRoom & Careggi Hospital
June 1, 2025 - September 20, 2025
Implemented advanced hand tracking for natural gesture recognition, focusing on hand hygiene protocols and realistic medical tool interactions. Created role-based adaptive scenarios and dual-patient hospital environments with task-based narratives; designed an assessment system and supervisor dashboard to track training progress and competency.
Unity 3D Developer at Schlumberger SLB
May 20, 2024 - September 20, 2025
Developed two Unity 3D packages: tile-based LOD terrain visualization and a data visualization grid; optimized WebGL 3D data processing; advanced shader programming and procedural mesh generation
Unity 3D Developer at Schlumberger SLB
May 1, 2024 - September 20, 2025
Developed tile-based LOD terrain visualization and a data visualization grid in Unity. Optimized WebGL 3D data processing, and implemented advanced shader programming and procedural mesh generation.
R&D Manager at Clonwerk SRL
December 1, 2015 - September 20, 2025
Led R&D of custom hardware/software solutions for broadcast and public events; developed proprietary projection mapping software using OpenGL; managed team and project delivery.
CTO & Founder at VirtualBike
January 1, 2012 - Present
Founded and led the development of an interactive installation enabling virtual tours through Rome neighborhoods. Built custom software for immersive cycling experiences, driving product strategy, architecture, and end-to-end delivery of immersive experiences.
CTO & Founder at VirtualBike
January 1, 2012 - Present
An interactive installation allowing virtual tours through Rome neighborhoods
OpenGL Developer at MiBac
January 1, 2010 - September 20, 2025
Shader programming and OpenGL development; 3D modeling and texture work; contributed to 3D reconstruction projects such as the church 'Sant’Agnese in Agone' for cultural heritage documentation.
Unity 3D Developer at Intertouch S.r.l.
January 1, 2010 - September 20, 2025
Customized editor tool for Unity 3D to create interactive 360 VR tours on Google Cardboard

Education

Master's Degree in Human-Computer Interaction at Università di Roma La Sapienza
January 1, 2005 - January 1, 2010
Bachelor's Degree in Computer Science at Università di Roma La Sapienza
January 1, 2001 - January 1, 2004
Master's Degree in Human Computer Interaction at University of Rome La Sapienza
January 1, 2005 - January 1, 2010
Bachelor's Degree in Computer Science at University of Rome La Sapienza
January 1, 2001 - January 1, 2004

Qualifications

EIT CA / AI (Google Cloud ML, TensorFlow, PyTorch, Deep Learning, Reinforcement Learning, Quantum machine learning)
November 1, 2024 - September 20, 2025
Advanced VR Interaction Masterclass / XR Bootcamp
January 1, 2022 - September 20, 2025
Unity Certified Programmer / Unity Technologies
September 1, 2018 - September 20, 2025
Advanced course in hand tracking and Reactive programming with ReactiveX (UniRx) for VR
January 1, 2022 - September 20, 2025
SEITCA/AI (Google Cloud ML, TensorFlow, Python, PyTorch, Deep learning, Reinforcement learning, Quantum machine learning)
November 1, 2024 - September 20, 2025
Advanced VR Interaction Masterclass / XRBootcamp
January 1, 2022 - September 20, 2025
Unity Certified Programmer / Unity Technologies
September 1, 2018 - September 20, 2025

Industry Experience

Media & Entertainment, Software & Internet, Healthcare, Education, Professional Services