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- Ball and chair physics; realistic drag, inertia, center of mass etc.
- Chair controller
- Extensive settings for fine-adjusting ball, chair and camera behavior (client requested this to be able to make it feel exactly accurate to the powerchairs of the demo users)
- KBM + Gamepad support
- Controls remapping support
- Save + load support for creating different setting profiles
- Basic mini map
- Sound effects for ball, chair and interactions
A demo for a Power Chair Soccer Simulator, to be used as proof-of-concept for crowdfunding. Developed within ~4 days
- Animate text easily with tags
- Show text over time, raise commands and events automatically with tags
- Tags have strong parameter support
- Animate the show / hide sequence of characters
- Timeline support
- Very powerful API for creating your own animations and commands from code; parameter support extremely streamlined with source generators
- Alt. create animations from either the inspector or Timeline
More Info here: https://www.twine.net/signin
TMPEffects is an all-in-one open-source solution of text effects in Unity. Originally developed for a personal project
- Implemented new gameplay features such as character abilities and status effects; Also improved existing ones
- Maintained various deeper engine systems
- Implemented Lobby systems
- Collaborated with a medium-sized international team (both asynchronously and synchronously)
More: https://www.twine.net/signin
Project:
Farseer’s Domain - A simultaneous, turn based MOBA
What I worked on:
Since the game is not out yet I won’t share any images of it. Since the game has been in development for a long time already most images online are severely outdated, and from when before development was restarted from scratch a few years back
- Implemented many new gameplay features, local and networked
- Implemented various major systems, such as physically-simulated firehoses, dynamic audio occlusin, AI-assisted analysis of radio communications, and more
- Improved existing gameplay features and systems, such as NPC AI and room pressure systems
- Collaboration with a small international team (3 devs in total)
More: https://www.twine.net/signin
Training software for fire incidents and active shooting incidents. Currently in Use by fire departments in Texas
I worked on this project from June 2024 to March 2026 (when it was completed).
What I worked on:
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