I'm Luca, a passionate game developer from Germany who discovered game development as a hobby while studying computer science at the University of Bonn. Over the past two years, that passion has grown into my profession, and I have worked as a generalist game programmer with a primary focus on gameplay systems, NPC AI, multiplayer features, UI programming, persistence, and development tooling.

Luca Alexander Weist

I'm Luca, a passionate game developer from Germany who discovered game development as a hobby while studying computer science at the University of Bonn. Over the past two years, that passion has grown into my profession, and I have worked as a generalist game programmer with a primary focus on gameplay systems, NPC AI, multiplayer features, UI programming, persistence, and development tooling.

Available to hire

I’m Luca, a passionate game developer from Germany who discovered game development as a hobby while studying computer science at the University of Bonn. Over the past two years, that passion has grown into my profession, and I have worked as a generalist game programmer with a primary focus on gameplay systems, NPC AI, multiplayer features, UI programming, persistence, and development tooling.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
German
Fluent

Work Experience

Founder / Lead Game Developer at Bold Print Games (Independent)
January 1, 2026 - Present
Project: Physics-based (Amnesia-style) first person horror game, with co-op support. Currently in development. What I worked on: I'm the lead dev of this project, and am doing everything besides 3D models, animation and sound.
Game Developer at FluffleSocket Studios
August 1, 2024 - March 1, 2025
Project: Farseer's Domain - A simultaneous, turn based MOBA What I worked on: - Implemented new gameplay features such as character abilities and status effects; Also improved existing ones - Maintained various deeper engine systems - Implemented Lobby systems - Collaborated with a medium-sized international team (both asynchronously and synchronously)
Game Developer at SmokeStack Studios
June 1, 2024 - March 1, 2026
Project: Aries - Virtual Training Simulations (Project complete) Training software for fire incidents and active shooting incidents. In use by fire departments in Texas What I worked on: - Implemented many new gameplay features, local and networked - Implemented various major systems, such as physically-simulated firehoses, dynamic audio occlusin, AI-assisted analysis of radio communications, and more - Improved existing gameplay features and systems, such as NPC AI and room pressure systems - Collaboration with a small international team (3 devs in total)

Education

Abitur at Ernst Kalkuhl Gymnasium Bonn
January 1, 2010 - January 1, 2017
Bachelor of Science, Computer Science at Rheinische Friedrich-Wilhelms-Universität (University of Bonn)
January 1, 2018 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    Power Chair Soccer Proof Of Concept Demo

    A demo for a Power Chair Soccer Simulator, to be used as proof-of-concept for crowdfunding. Developed within ~4 days

    • Ball and chair physics; realistic drag, inertia, center of mass etc.
    • Chair controller
    • Extensive settings for fine-adjusting ball, chair and camera behavior (client requested this to be able to make it feel exactly accurate to the powerchairs of the demo users)
    • KBM + Gamepad support
    • Controls remapping support
    • Save + load support for creating different setting profiles
    • Basic mini map
    • Sound effects for ball, chair and interactions
    TMPEffects - Unity Text Effects Solution

    More Info here: https://www.twine.net/signin

    TMPEffects is an all-in-one open-source solution of text effects in Unity. Originally developed for a personal project

    • Animate text easily with tags
    • Show text over time, raise commands and events automatically with tags
    • Tags have strong parameter support
    • Animate the show / hide sequence of characters
    • Timeline support
    • Very powerful API for creating your own animations and commands from code; parameter support extremely streamlined with source generators
    • Alt. create animations from either the inspector or Timeline
    Farseer's Domain - Simulateous Turn-based MOBA

    More: https://www.twine.net/signin

    Project:
    Farseer’s Domain - A simultaneous, turn based MOBA

    What I worked on:

    • Implemented new gameplay features such as character abilities and status effects; Also improved existing ones
    • Maintained various deeper engine systems
    • Implemented Lobby systems
    • Collaborated with a medium-sized international team (both asynchronously and synchronously)

    Since the game is not out yet I won’t share any images of it. Since the game has been in development for a long time already most images online are severely outdated, and from when before development was restarted from scratch a few years back

    Aries - Virtual Training Simulations

    More: https://www.twine.net/signin

    Training software for fire incidents and active shooting incidents. Currently in Use by fire departments in Texas

    I worked on this project from June 2024 to March 2026 (when it was completed).

    What I worked on:

    • Implemented many new gameplay features, local and networked
    • Implemented various major systems, such as physically-simulated firehoses, dynamic audio occlusin, AI-assisted analysis of radio communications, and more
    • Improved existing gameplay features and systems, such as NPC AI and room pressure systems
    • Collaboration with a small international team (3 devs in total)