I’m Lucas Freitas da Silva, a 3D artist specializing in stylized and cartoon assets for animation and TV shows. I bring 4+ years of experience across the full 3D asset pipeline, from modeling and sculpting with ZBrush to texturing with Substance Painter, look development, and rendering in Blender, Maya, and Unreal Engine. I currently serve as Senior 3D Artist at Kukakai Studios and am open to remote and international roles.
I collaborate closely with directors and producers to translate creative vision into production-ready assets, optimize pipelines for faster renders, and deliver high-quality character and environment assets for features, series, and cinematics. I’m passionate about creative problem solving, visual quality control, and building flexible workflows that meet deadlines.
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