I'm Lucas Freitas da Silva, a 3D artist specializing in stylized and cartoon assets for animation and TV shows. I bring 4+ years of experience across the full 3D asset pipeline, from modeling and sculpting with ZBrush to texturing with Substance Painter, look development, and rendering in Blender, Maya, and Unreal Engine. I currently serve as Senior 3D Artist at Kukakai Studios and am open to remote and international roles. I collaborate closely with directors and producers to translate creative vision into production-ready assets, optimize pipelines for faster renders, and deliver high-quality character and environment assets for features, series, and cinematics. I'm passionate about creative problem solving, visual quality control, and building flexible workflows that meet deadlines.

Lucas Freitas da Silva

I'm Lucas Freitas da Silva, a 3D artist specializing in stylized and cartoon assets for animation and TV shows. I bring 4+ years of experience across the full 3D asset pipeline, from modeling and sculpting with ZBrush to texturing with Substance Painter, look development, and rendering in Blender, Maya, and Unreal Engine. I currently serve as Senior 3D Artist at Kukakai Studios and am open to remote and international roles. I collaborate closely with directors and producers to translate creative vision into production-ready assets, optimize pipelines for faster renders, and deliver high-quality character and environment assets for features, series, and cinematics. I'm passionate about creative problem solving, visual quality control, and building flexible workflows that meet deadlines.

Available to hire

I’m Lucas Freitas da Silva, a 3D artist specializing in stylized and cartoon assets for animation and TV shows. I bring 4+ years of experience across the full 3D asset pipeline, from modeling and sculpting with ZBrush to texturing with Substance Painter, look development, and rendering in Blender, Maya, and Unreal Engine. I currently serve as Senior 3D Artist at Kukakai Studios and am open to remote and international roles.

I collaborate closely with directors and producers to translate creative vision into production-ready assets, optimize pipelines for faster renders, and deliver high-quality character and environment assets for features, series, and cinematics. I’m passionate about creative problem solving, visual quality control, and building flexible workflows that meet deadlines.

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Language

Portuguese
Fluent
English
Advanced

Work Experience

Senior 3D Artist at Kukakai Studios
January 1, 2023 - Present
Responsible for all assets production for stylized and cartoon animated projects, overseeing the full 3D character and environment pipeline from blockout to final rendering, including lighting and compositing in Blender. Lead asset modeling, sculpting (ZBrush), retopology, UVs, PBR texturing, shading and look development. Collaborate closely with directors, producers and leadership to translate creative vision into final assets and improve the pipeline with flexibility and rendering speed up to 80% faster and more editable.
3D Artist at Mazart Studio
January 1, 2021 - January 1, 2024
Created stylized environments, hero props and vehicles with advanced rigs for kids' animated TV series. Worked across the full environment pipeline: blockout, modeling, texturing, shading and look development. Produced secondary characters and props with rigs to support storytelling and production needs.

Education

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Qualifications

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Industry Experience

Media & Entertainment