Experience Level
Language
English
Fluent
Work Experience
Unity Developer at Array of Stars, Toronto
February 1, 2025 - April 1, 2025Created UI visuals and animations using DOTween and Unity's animation system, increasing app visual quality without affecting performance; Reviewed others' code while providing guidance on debugging and implementing features; Adjusted pages and UI elements to ensure visual consistency within the App
Unity Developer at Array Of Stars
January 30, 2025 - March 30, 2025- Created UI visuals and animations with DOTween and Unity’s animation system, increasing app visual quality without compromising performance
- Reviewed colleagues' code and guided debugging and feature implementation
- Adjusted UI pages and elements to maintain visual consistency within the app
Unity Developer (Project) at Relish Studios / PCH Treasure Match
December 1, 2023 - PresentPCH Treasure Match is a mobile match-3 game; Worked on half of the mechanics and most of the UI, and created most VFX and animations; Used Agile development with Jira and GitLab for version control
Unity Developer (Project) at Relish Studios
December 1, 2022 - PresentPCH+ is a mobile app featuring casual, quick-play games that offer users a chance to win real-world prizes. Implemented UI and animations in Unity using an MVC pattern; Created QA debug tools for mobile devices; Used Agile development with Jira, GitLab for version control
Unity Developer at Relish Studios, Toronto
June 1, 2022 - June 1, 2024Implemented game's UIs with an MVC design pattern in Unity with C#; Created VFXs and animations using DOTween, Shader Graph, and Unity's Particle System, focusing on visuals and performance; Reviewed others' code and onboarded new coworkers, providing clear guidance and assistance; Created debug tools for QA, and editor tools for level designers, improving development pipeline efficiency; Implemented mechanics for 2D match-3 game, and physics-based dice rolling for mobile board-game
Unity Developer at Relish Studios
May 29, 2022 - May 29, 2024- Implemented game UIs with an MVC design pattern in Unity using C#. Created VFX and animations using DOTween, Shader Graph, and Unity Particle System, focusing on visual fidelity and performance
- Reviewed others' code and onboarded new coworkers, providing guidance and assistance. Created debug tools for QA and editor tools for level designers to improve pipeline efficiency
- Implemented mechanics for a 2D match-3 game and physics-based dice rolling for a mobile board game
VR/Unity Developer at Allied Technical Solutions
September 1, 2020 - PresentVisual Spec Builder is a cloud-based tool that allows configuring products in a 3D space to create real-time, high-resolution renderings; Built in Unity with C# and JavaScript; Worked on networking, UI, VR implementation and editor tools
Unity Developer at Allied Technical Solutions, Toronto
January 1, 2020 - June 1, 2022Programmed base mechanics and UI for WebGL and Stand-alone Windows applications using Unity, C#, and JavaScript; Implemented VR mode for Stand-alone Windows application using Unity and C#; Created in-engine editor tools for 3D artists improving development pipeline; Implemented networking functionalities such as Login, Sign Up and data transfers through web calls; Communicated frequently with QA, Backend, and UI/UX teams to ensure releases were successfully reached on time
Unity Developer at Allied Technical Solutions
December 30, 2019 - May 30, 2022- Programmed base mechanics and UI for WebGL and standalone Windows applications using Unity, C#, and JavaScript
- Implemented VR mode for a standalone Windows application using Unity and C#
- Created in-engine editor tools for 3D artists to improve the development pipeline
- Implemented networking features such as login, sign-up, and data transfers through web calls for a smoother user experience
- Frequently communicated with QA, Backend, and UI/UX teams to ensure releases were delivered on time
VR Experience Developer at Centennial College
October 1, 2019 - December 1, 2019Immersive VR experience created by Centennial College in partnership with Artscape; Developed in Unity using C#; Featured in Nuit Blanche 2019; Worked on VR implementation, 3D level design, asset implementation, coordination with art team, and presented the project at Nuit Blanche
Unity Developer at Centennial College, Toronto
July 1, 2019 - December 1, 2019Programming mechanics for VR experience, actively searching for and eliminating issues/bugs; Created level prototypes with Unity and assisted artists in understanding each level's requirements; Effectively communicated with project lead, developers and artists, ensuring a smooth and efficient work environment
Unity Developer at Centennial College
June 22, 2019 - November 22, 2019- Programmed VR mechanics for a VR experience, actively searching for and eliminating issues/bugs
- Created level prototypes within Unity and assisted artists in understanding each level's requirements
- Communicated effectively with project lead, developers, and artists to ensure a smooth and efficient work environment
Education
Game Development Advanced Diploma at Centennial College, Toronto
January 1, 2017 - January 1, 2019Game Development Advanced Diploma at Centennial College, Toronto
January 1, 2017 - January 1, 2019Bachelor of Computer Science at Universidade do Estado do Rio de Janeiro, Brazil
January 11, 2030 - May 26, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
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