Experience Level
Language
English
Fluent
Work Experience
Unity Developer at Array Of Stars
January 30, 2025 - March 30, 2025- Created UI visuals and animations with DOTween and Unity’s animation system, increasing app visual quality without compromising performance
- Reviewed colleagues' code and guided debugging and feature implementation
- Adjusted UI pages and elements to maintain visual consistency within the app
Unity Developer at Relish Studios
May 29, 2022 - May 29, 2024- Implemented game UIs with an MVC design pattern in Unity using C#. Created VFX and animations using DOTween, Shader Graph, and Unity Particle System, focusing on visual fidelity and performance
- Reviewed others' code and onboarded new coworkers, providing guidance and assistance. Created debug tools for QA and editor tools for level designers to improve pipeline efficiency
- Implemented mechanics for a 2D match-3 game and physics-based dice rolling for a mobile board game
Unity Developer at Allied Technical Solutions
December 30, 2019 - May 30, 2022- Programmed base mechanics and UI for WebGL and standalone Windows applications using Unity, C#, and JavaScript
- Implemented VR mode for a standalone Windows application using Unity and C#
- Created in-engine editor tools for 3D artists to improve the development pipeline
- Implemented networking features such as login, sign-up, and data transfers through web calls for a smoother user experience
- Frequently communicated with QA, Backend, and UI/UX teams to ensure releases were delivered on time
Unity Developer at Centennial College
June 22, 2019 - November 22, 2019- Programmed VR mechanics for a VR experience, actively searching for and eliminating issues/bugs
- Created level prototypes within Unity and assisted artists in understanding each level's requirements
- Communicated effectively with project lead, developers, and artists to ensure a smooth and efficient work environment
Unity Developer at Array of Stars, Toronto
February 1, 2025 - April 1, 2025Created UI visuals and animations using DOTween and Unity's animation system, increasing app visual quality without affecting performance; Reviewed others' code while providing guidance on debugging and implementing features; Adjusted pages and UI elements to ensure visual consistency within the App
Unity Developer at Relish Studios, Toronto
June 1, 2022 - June 1, 2024Implemented game's UIs with an MVC design pattern in Unity with C#; Created VFXs and animations using DOTween, Shader Graph, and Unity's Particle System, focusing on visuals and performance; Reviewed others' code and onboarded new coworkers, providing clear guidance and assistance; Created debug tools for QA, and editor tools for level designers, improving development pipeline efficiency; Implemented mechanics for 2D match-3 game, and physics-based dice rolling for mobile board-game
Unity Developer at Allied Technical Solutions, Toronto
January 1, 2020 - June 1, 2022Programmed base mechanics and UI for WebGL and Stand-alone Windows applications using Unity, C#, and JavaScript; Implemented VR mode for Stand-alone Windows application using Unity and C#; Created in-engine editor tools for 3D artists improving development pipeline; Implemented networking functionalities such as Login, Sign Up and data transfers through web calls; Communicated frequently with QA, Backend, and UI/UX teams to ensure releases were successfully reached on time
Unity Developer at Centennial College, Toronto
July 1, 2019 - December 1, 2019Programming mechanics for VR experience, actively searching for and eliminating issues/bugs; Created level prototypes with Unity and assisted artists in understanding each level's requirements; Effectively communicated with project lead, developers and artists, ensuring a smooth and efficient work environment
Unity Developer (Project) at Relish Studios / PCH Treasure Match
December 1, 2023 - PresentPCH Treasure Match is a mobile match-3 game; Worked on half of the mechanics and most of the UI, and created most VFX and animations; Used Agile development with Jira and GitLab for version control
Unity Developer (Project) at Relish Studios
December 1, 2022 - PresentPCH+ is a mobile app featuring casual, quick-play games that offer users a chance to win real-world prizes. Implemented UI and animations in Unity using an MVC pattern; Created QA debug tools for mobile devices; Used Agile development with Jira, GitLab for version control
VR/Unity Developer at Allied Technical Solutions
September 1, 2020 - PresentVisual Spec Builder is a cloud-based tool that allows configuring products in a 3D space to create real-time, high-resolution renderings; Built in Unity with C# and JavaScript; Worked on networking, UI, VR implementation and editor tools
VR Experience Developer at Centennial College
October 1, 2019 - December 1, 2019Immersive VR experience created by Centennial College in partnership with Artscape; Developed in Unity using C#; Featured in Nuit Blanche 2019; Worked on VR implementation, 3D level design, asset implementation, coordination with art team, and presented the project at Nuit Blanche
Education
Game Development Advanced Diploma at Centennial College, Toronto
January 1, 2017 - January 1, 2019Game Development Advanced Diploma at Centennial College, Toronto
January 1, 2017 - January 1, 2019Bachelor of Computer Science at Universidade do Estado do Rio de Janeiro, Brazil
January 11, 2030 - May 26, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
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