Lucas Krespi dos Santos
I’m Lucas Krespi dos Santos, a detail-oriented game programmer and co-founder who enjoys building scalable Unity systems and improving team workflows with practical, automation-focused tools.
About
I’m Lucas Krespi dos Santos, a detail-oriented game programmer and co-founder who enjoys building scalable Unity systems and improving team workflows with practical, automation-focused tools. I’m comfortable tackling complex gameplay logic—whether that’s state machines, behavior trees, spline-based systems, or robust core manager architectures—while keeping performance, maintainability, and collaboration front and center.
In my recent roles, I’ve led engineering efforts such as extending Unity timelines with custom tracks and signals, integrating FMOD audio end-to-end, and creating a localization pipeline that connects Excel data into JSON for multilingual support. I also bring hands-on experience developing custom Unity editor tools, coordinating with external consultants, and managing version control with GitHub and Agile practices, all while communicating clearly in both English and Portuguese.
- 4 years' experience
- Joined October 2026
Industry experience
- Gaming
- Computers & Electronics
- Software & Internet
- Media & Entertainment
Work experience
Developed an automated workflow for Unity Timelines, extending the system with custom tracks and Signal implementations to synchronize complex gameplay events. Designed, developed, and implemented scalable architecture (Ex, state-machines, behavior tree, splinebased systems) Engineered custom Unity Editor tools to automate repetitive tasks and improve team productivity. Integrated FMOD audio middleware, developing custom editor classes, and full system integration. Localization created a pipeline to integrate Excel data parsed into JSON for multilingual support. Coordinating technical requirements with external consultants and business development. Managed version control and collaborative development using GitHub, ensuring seamless integration of code changes and effective team collaboration.
Developed and maintained multiple Unity game systems spanning UI/UX and advanced camera mechanics, focusing on robust and scalable codebases. Designed and implemented AI behavior trees and optimized in-game functionality including basic animations and subtle aesthetic improvements for overall polish. Independently managed project schedules, task creation, and progress tracking using Trello.
Education
Developed advanced proficiency in C# and C++ programming languages with hands-on application in game development environments, including Unity and Unreal Engine.
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