I'm Lucas Rios, a game developer with 6+ years of experience in Unity and C. I specialize in gameplay programming, scalable systems, and performance optimization.

About

I’m Lucas Rios, a game developer with 6+ years of experience in Unity and C#. I specialize in gameplay programming, scalable systems, and performance optimization.

I enjoy building event-driven architectures, backend integrations, and interactive gameplay experiences that bring players back. I thrive in collaborative environments and love turning complex ideas into solid, maintainable code and delightful player experiences.

  • 7 years' experience
  • Joined May 2026

Languages

  • PortugueseFluent
  • EnglishFluent

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment

Work experience

Unity Engineer · NurtureMar 2025 – Present · 1 yr 9 mos

Engineered core architecture for adventure modes and mini-games, including character customization, custom mesh-drawing, drag-and-drop mechanics, save/load systems, and an interactive mascot that provides feedback based on player decisions. Developed bespoke productivity and QA tools, creating a live anchor for feeds, GUID lookup utilities, and advanced debug menus enabling instant scene transitions, gameplay manipulation, and remote log extraction. Integrated and documented critical platform services (Segment for analytics, RevenueCat for IAP, Twilio for SMS authentication, deep linking with AppsFlyer) and cloud save synchronization using Firebase. Led a complete architectural overhaul of the game UI, defining a state-driven architecture and a custom responsive breakpoint system to ensure consistent layouts across devices. Engineered multi-platform authentication (Google/Apple SSO, email) and guided onboarding, driving a 45% increase in user adoption and a 20% boost in paid conversion

Unity Game Developer · Blue Gravity StudioJun 2024 – Mar 2025 · 10 mos

Migrated legacy single-tone-heavy codebases to a decoupled, event-driven architecture, significantly reducing bug regressions and improving system maintainability in Albert’s Ark Idle and Draft Fever Bowl. Developed an ethnicity-aware procedural character generator enforcing realistic physical constraints across facial structures, skin tones, eye colors, hair styles, and facial hair using custom shaders and memory-efficient asset pipelines. Created a comprehensive character customization system enabling dynamic swapping of helmets, visors, jerseys, patterns, colors, shoes, and accessories via a memory-efficient Addressables pipeline. Implemented a lazy-loading pipeline for dynamic UI assets and player cards, using a disk-based caching system to manage storage constraints and optimize asset reuse. Built a deterministic asset caching system encoding character configurations into hashes to avoid redundant sprite generation and reduce load times for player cards.

Unity Game Developer · Inside TecnologiaMar 2019 – Jun 2024 · 5 yrs 4 mos

Led full-cycle development of 20+ cross-platform applications across PC, mobile, VR, and AR, guiding teams and collaborating with stakeholders to translate business needs into development roadmaps and high-fidelity prototypes. Engineered architecture for core systems including a quest and task framework, a state-recording replay system for post-simulation analytics, and interactive in-game graphs to visualize live simulation data. Adapted and improved a third-party asset using Google Apps Script to integrate Unity engine data with Google Sheets, enabling accessible, real-time dashboards and automated reporting. Optimized asset delivery by implementing a lazy-loading pipeline via Addressables, achieving 80% reduction in initial load times and improved memory stability for WebGL and mobile projects. Built RESTful APIs and cloud infrastructure using ASP.NET Core in Azure to automate training assessments, replacing manual data entry with real-time, cloud-synced analytics.

Education

Master’s Degree - Computer Science · Federal University of Espírito Santo (UFES)2030 – 2023
Bachelor of Technology - Digital Game Development · FAESA2030 – 2020

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