Senior Unity Engineer with 10+ years of experience building and shipping games and real-time 3D applications across PC, console, mobile, and embedded platforms. Strong background in game engine systems, performance optimization, and long-lived codebases under real-world constraints. Experienced in real-time 3D pipelines, modular scene and asset management, live data integration, and state management. Focused on performance profiling, reliability, and maintainability, collaborating closely with UX, product, and platform teams in agile environments.

Lucas Tuzza

Senior Unity Engineer with 10+ years of experience building and shipping games and real-time 3D applications across PC, console, mobile, and embedded platforms. Strong background in game engine systems, performance optimization, and long-lived codebases under real-world constraints. Experienced in real-time 3D pipelines, modular scene and asset management, live data integration, and state management. Focused on performance profiling, reliability, and maintainability, collaborating closely with UX, product, and platform teams in agile environments.

Available to hire

Senior Unity Engineer with 10+ years of experience building and shipping games and real-time 3D applications across PC, console, mobile, and embedded platforms. Strong background in game engine systems, performance optimization, and long-lived codebases under real-world constraints.

Experienced in real-time 3D pipelines, modular scene and asset management, live data integration, and state management. Focused on performance profiling, reliability, and maintainability, collaborating closely with UX, product, and platform teams in agile environments.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

German
Fluent
English
Advanced
Portuguese
Intermediate

Work Experience

Senior Unity Engineer at iSIli_ - Mercedes-Benz
February 1, 2023 - Present
Designed, implemented, and maintained Unity-based real-time visualization systems for automotive HMI and ADAS platforms. Owned core architecture for processing live vehicle and sensor data, prioritizing performance, scalability, and long-term maintainability on embedded hardware. Optimized CPU/GPU/memory usage and startup time under strict runtime and quality constraints. Collaborated closely with UX, product, and platform teams in an agile environment.
Game Programmer / Technical Artist at Byte Rockers
April 1, 2018 - January 31, 2023
Contributed to development of multiple shipped game titles across PC and console platforms. Developed gameplay systems, shared frameworks, and editor tools supporting long-term codebase evolution across multiple projects. Worked on performance optimization and platform-specific adaptations for console releases. Collaborated in multidisciplinary teams across design, art, and engineering.
Game Programmer at Virtual Hands
January 1, 2016 - December 31, 2015
Developed Unity-based simulations integrating real-world hardware inputs for sports and rehabilitation use cases. Focused on real-time interaction, responsiveness, and usability.
Account Manager at AXTERA
May 1, 2015 - Present
Worked in recruitment consulting, developing client communication and stakeholder management skills.
Game Developer at kun st- stoff
January 1, 2014 - Present
Developed UI systems and gameplay-related features for a released mobile simulation title. Integrated content and supported performance optimization for mobile platforms.

Education

3D Game Design at GPB - Berlin
January 1, 2013 - August 10, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics, Software & Internet, Media & Entertainment