I'm Lucía Cavero Cabrera, a 3D artist focused on modeling, sculpting and texturing props and environments for video games. I work with Blender, ZBrush, Unreal Engine, Unity, Substance Painter and Photoshop to create polished assets and immersive visuals. I enjoy collaborating on team projects from concept to prototype, producing both 3D and 2D animation assets, and I love telling visual stories through art. I'm passionate about game art production, level dressing, and interactive mechanics, and I'm eager to contribute to creative video game projects in a friendly, fast-paced team environment.

Lucía Cavero Cabrera

I'm Lucía Cavero Cabrera, a 3D artist focused on modeling, sculpting and texturing props and environments for video games. I work with Blender, ZBrush, Unreal Engine, Unity, Substance Painter and Photoshop to create polished assets and immersive visuals. I enjoy collaborating on team projects from concept to prototype, producing both 3D and 2D animation assets, and I love telling visual stories through art. I'm passionate about game art production, level dressing, and interactive mechanics, and I'm eager to contribute to creative video game projects in a friendly, fast-paced team environment.

Available to hire

I’m Lucía Cavero Cabrera, a 3D artist focused on modeling, sculpting and texturing props and environments for video games. I work with Blender, ZBrush, Unreal Engine, Unity, Substance Painter and Photoshop to create polished assets and immersive visuals. I enjoy collaborating on team projects from concept to prototype, producing both 3D and 2D animation assets, and I love telling visual stories through art.

I’m passionate about game art production, level dressing, and interactive mechanics, and I’m eager to contribute to creative video game projects in a friendly, fast-paced team environment.

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Language

Spanish; Castilian
Fluent
English
Intermediate
Catalan; Valencian
Fluent

Work Experience

Intern
March 1, 2024 - May 1, 2024
Assisted in level building, scene dressing, composition and visual storytelling to enhance player experience and readability. Created 3D and 2D assets for game environments, including prop, weapon and modular/organic environment art. Gained introductory experience in programming and game development in Unity, with basic scripting and interactive mechanics.

Education

Master's Degree in Art for Video Games at Florida Universitaria - Catarroja (Valencia)
January 1, 2024 - March 9, 2026
Institute studies in a broad range of art movements at IES Chabas Denia Institute
January 11, 2030 - March 9, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services