Available to hire
Hello! I’m Lucas Zakaria, a game developer with 6+ years of experience using Unity to craft family-friendly games and educational content.
My deep understanding of pipelines in art, level design, narrative, programming, and UI/UX allows for smooth cross-disciplinary communication and collaboration to form a reliable team member who effectively delivers on tasks. I thrive in Agile and SCRUM environments, build scalable tools and pipelines, and enjoy collaborating with teammates to meet tight deadlines while delivering high-quality experiences.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
French
Intermediate
Work Experience
2D Game Programmer / Designer at Picnic Game Labs
May 1, 2024 - PresentCollaborated with the Child and Youth Care program at Sheridan to raise awareness on negative thinking patterns through gameplay. Designed and implemented a rewards system increasing players’ motivation to engage with the educational content taught through the play experience. Wrote a Technical Design Document on how to use the interaction system as well as all the designer-exposed nodes and their parameters for the team to reference.
UI Programmer at Recycled Dreams Studios
September 1, 2024 - April 1, 2025Adapted the story of Hermes into an interactive play experience. Implemented UI functionality to access different parts of the god’s nature, telling his story through visual elements.
Unity 2D Dialogue Graph System Tool Developer at Self-Directed Project
September 1, 2022 - December 1, 2022Created a dialogue system with branching narratives in Unity 2D. Designed system to be visual and intuitive for ease of access and hastened workflows.
Unity 3D Programmer at Self-Directed Project
September 1, 2023 - April 1, 2024September 2023 - April 2024: Worked on Unity 3D project; details described by project notes.
Unreal Engine Developer at Recycled Dreams Studios
September 1, 2024 - April 1, 2025Adapted the Hermes story into an interactive Unreal Engine 5 play experience. Programmed UI functionality to access different parts of the god’s nature, telling his story through visual elements.
Unity 2D Dialogue Graph System Tool at Self-Directed / Personal Project
September 1, 2022 - December 1, 2022Created a dialogues system with branching narratives. Designed a visual and intuitive workflow to ease access and accelerate workflow.
Unity 3D Game Programmer at Self-Directed / Personal Project
September 1, 2023 - April 1, 2024Worked on Unity 3D game development projects, focusing on robust architecture, tooling, and gameplay programming.
Education
Honours Bachelor of Game Design at Sheridan College
January 11, 2030 - April 16, 2026Honours Bachelor of Game Design at Sheridan College
January 11, 2030 - April 16, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Education, Media & Entertainment, Professional Services
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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