I'm a Brisbane-based software developer with over seven years of commercial experience building mobile applications and digital products that people actually use every day. Most of my career has been spent at Jumbo Interactive, where I worked as an Android developer on a high-traffic consumer-facing platform, driving the full development lifecycle from architecture decisions through to Google Play deployment and post-launch support. I care about writing clean, maintainable code, getting the details of user experience right, and treating the products I work on as things worth being proud of. Outside of my day job I develop and publish my own indie games on Steam, Xbox, and Nintendo Switch, which keeps my passion for the craft sharp and gives me a perspective on the full end-to-end experience of shipping a product independently. I'm currently open to new opportunities, particularly Android or front-end development roles, but also broader software engineering and technically adjacent positions. I'm based in Brisbane and open to remote work and interstate travel for the right role. Feel free to reach out.

Luke Cameron

I'm a Brisbane-based software developer with over seven years of commercial experience building mobile applications and digital products that people actually use every day. Most of my career has been spent at Jumbo Interactive, where I worked as an Android developer on a high-traffic consumer-facing platform, driving the full development lifecycle from architecture decisions through to Google Play deployment and post-launch support. I care about writing clean, maintainable code, getting the details of user experience right, and treating the products I work on as things worth being proud of. Outside of my day job I develop and publish my own indie games on Steam, Xbox, and Nintendo Switch, which keeps my passion for the craft sharp and gives me a perspective on the full end-to-end experience of shipping a product independently. I'm currently open to new opportunities, particularly Android or front-end development roles, but also broader software engineering and technically adjacent positions. I'm based in Brisbane and open to remote work and interstate travel for the right role. Feel free to reach out.

Available to hire

I’m a Brisbane-based software developer with over seven years of commercial experience building mobile applications and digital products that people actually use every day.
Most of my career has been spent at Jumbo Interactive, where I worked as an Android developer on a high-traffic consumer-facing platform, driving the full development lifecycle from architecture decisions through to Google Play deployment and post-launch support. I care about writing clean, maintainable code, getting the details of user experience right, and treating the products I work on as things worth being proud of.
Outside of my day job I develop and publish my own indie games on Steam, Xbox, and Nintendo Switch, which keeps my passion for the craft sharp and gives me a perspective on the full end-to-end experience of shipping a product independently.
I’m currently open to new opportunities, particularly Android or front-end development roles, but also broader software engineering and technically adjacent positions. I’m based in Brisbane and open to remote work and interstate travel for the right role.
Feel free to reach out.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Beginner

Work Experience

Android Developer at Jumbo Interactive
October 16, 2018 - October 1, 2025
Core member of the mobile development team responsible for Jumbo's consumer-facing lottery and raffle applications. Worked extensively in Kotlin and modern Android architecture, collaborating closely with UX/UI designers, backend engineers, and product stakeholders to deliver features focused on performance and user experience. Key highlights: Led the Android implementation of a full application rebrand Modernised legacy code into Kotlin and Jetpack Compose Took ownership of analytics and marketing framework integrations Integrated third-party SDKs and RESTful APIs at scale Worked within Agile delivery processes including sprint planning, code reviews, and cross-functional collaboration
Game Developer at Mighty Kingdom
October 1, 2020 - March 31, 2022
Worked across two distinct streams: sole developer maintaining a mature live service game for an active player base, and contributor to a lightweight prototyping team rapidly iterating on new project concepts. Required strong self-direction, initiative, and the ability to context-switch between long-term stability work and fast-moving creative experimentation.

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Industry Experience

Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Beginner

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