I am an innovative and performance-driven Game Developer with over 7 years of experience in designing, developing, and deploying engaging cross-platform games. I specialize in Unity, Phaser JS, Howler JS, and Construct, and have a solid foundation in mathematics and software engineering. Currently, I lead the Unity team at Macau, focusing on delivering the best user experience with our products and games, while providing guidance and technical support to the team. I enjoy collaborating with artists, designers, and product teams to craft immersive user experiences through clean architecture, optimized code, and creative design. I am passionate about creating reusable templates and solving complex problems, which helps improve development speed and ensures consistent quality across projects.

Martin Omollo

I am an innovative and performance-driven Game Developer with over 7 years of experience in designing, developing, and deploying engaging cross-platform games. I specialize in Unity, Phaser JS, Howler JS, and Construct, and have a solid foundation in mathematics and software engineering. Currently, I lead the Unity team at Macau, focusing on delivering the best user experience with our products and games, while providing guidance and technical support to the team. I enjoy collaborating with artists, designers, and product teams to craft immersive user experiences through clean architecture, optimized code, and creative design. I am passionate about creating reusable templates and solving complex problems, which helps improve development speed and ensures consistent quality across projects.

Available to hire

I am an innovative and performance-driven Game Developer with over 7 years of experience in designing, developing, and deploying engaging cross-platform games. I specialize in Unity, Phaser JS, Howler JS, and Construct, and have a solid foundation in mathematics and software engineering. Currently, I lead the Unity team at Macau, focusing on delivering the best user experience with our products and games, while providing guidance and technical support to the team.

I enjoy collaborating with artists, designers, and product teams to craft immersive user experiences through clean architecture, optimized code, and creative design. I am passionate about creating reusable templates and solving complex problems, which helps improve development speed and ensures consistent quality across projects.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Beginner

Work Experience

Senior Game Developer at Macau
December 1, 2020 - June 7, 2024
Developed and launched around 24 slots, table games, and other types of games using Unity for Android, iOS, and WebGL with integrated leaderboards, ads, and in-app purchases. Created reusable templates that facilitate seamless balance, language, mode, and base URL changes across projects, improving developer efficiency. Built and maintained high-performance browser games using Phaser.js and Howler.js primarily for advertisements in Europe. Designed modular architecture for reusable game components, increasing development speed by 35%. Optimized rendering and physics to enhance performance on low-end devices and iOS platforms.
Game Developer (Phaser Js, Unity, Howler Js and pixi js) at APPCAKE
January 1, 2019 - December 31, 2020
Mentored junior developers in game design fundamentals, Phaser Js and Unity workflows, and best practices in version control. Co-led game development primarily focused on playable ads, consisting mostly of lightweight games.

Education

Bachelor of Science at University of Nairobi, Kenya
January 1, 2018 - December 31, 2022

Qualifications

Software Engineering Program
January 1, 2021 - December 31, 2021

Industry Experience

Gaming, Software & Internet, Media & Entertainment