Hi, I’m Mike Morton-Brown, a senior sound designer at Sumo Digital with a strong focus on shaping the audio vision and implementation strategy across project features. I drive middleware, tool, and workflow decisions to support scalable audio experiences and lead audio feature development for key gameplay systems. I’m comfortable collaborating across disciplines, profiling and solving bugs, and planning audio work to production timelines. I enjoy field recording, asset creation, and iterating on audio design with feedback from teammates to deliver polished experiences in Unity and Unreal Engine.

Mike Morton-Brown

Hi, I’m Mike Morton-Brown, a senior sound designer at Sumo Digital with a strong focus on shaping the audio vision and implementation strategy across project features. I drive middleware, tool, and workflow decisions to support scalable audio experiences and lead audio feature development for key gameplay systems. I’m comfortable collaborating across disciplines, profiling and solving bugs, and planning audio work to production timelines. I enjoy field recording, asset creation, and iterating on audio design with feedback from teammates to deliver polished experiences in Unity and Unreal Engine.

Available to hire

Hi, I’m Mike Morton-Brown, a senior sound designer at Sumo Digital with a strong focus on shaping the audio vision and implementation strategy across project features. I drive middleware, tool, and workflow decisions to support scalable audio experiences and lead audio feature development for key gameplay systems.

I’m comfortable collaborating across disciplines, profiling and solving bugs, and planning audio work to production timelines. I enjoy field recording, asset creation, and iterating on audio design with feedback from teammates to deliver polished experiences in Unity and Unreal Engine.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Senior Sound Designer at Sumo Digital
January 1, 2025 - Present
Define audio vision and implementation strategy across project features; Drive middleware, tool, and workflow decisions to support project scalability; Contribute to delivery of multiple projects to milestone and ship targets; Lead audio feature development for key gameplay systems; Represent audio in cross-discipline planning or leadership meetings.
Sound Designer at Sumo Digital
January 1, 2022 - January 1, 2025
Designed and implemented high-quality Audio assets and Haptics; Collaborated with audio team and programming to ensure seamless audio integration; Contributed to sound design documentation and workflow improvement; Helped bring multiple projects to completion.
Audio Technician at 4J Studios
October 1, 2020 - Present
Designed and implemented custom in-house audio tools, improving workflow efficiency; Led field recording sessions to expand the studio’s SFX library; Composed and conceptualized music for game projects; Conducted audio QA testing, ensuring seamless integration into game builds.
Junior Audio Technician at 4J Studios
October 1, 2019 - October 1, 2020
Researched and acquired new audio software to enhance the studio’s capabilities; Implemented sound effects and music using Wwise and in-game engines; Assisted in field recording sessions and audio asset preparation.

Education

Professional Master’s in Game Development at Abertay University
August 1, 2019 - March 8, 2026
BA (Hons) Sound and Music for Games at Abertay University
January 11, 2030 - June 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment