Hi, I’m Matthew Fallon, a Game Design and Development student at Rochester Institute of Technology, slated to graduate in December 2025. I specialize in gameplay systems, level design, and narrative development, with hands-on experience in Unity, C++, and C#. I’m seeking full-time opportunities to build engaging games that blend compelling stories with tight mechanics. I’ve contributed to projects such as Everyday Heroes (Game Developer), Changeling VR (Narrative Director Intern), and Blast Furnace Games (Level Designer Intern), where I built sprites, NPCs, designed levels, and implemented narrative scenes. I enjoy collaborating across disciplines and bringing ideas to life from concept to implementation.

Matthew Fallon

Hi, I’m Matthew Fallon, a Game Design and Development student at Rochester Institute of Technology, slated to graduate in December 2025. I specialize in gameplay systems, level design, and narrative development, with hands-on experience in Unity, C++, and C#. I’m seeking full-time opportunities to build engaging games that blend compelling stories with tight mechanics. I’ve contributed to projects such as Everyday Heroes (Game Developer), Changeling VR (Narrative Director Intern), and Blast Furnace Games (Level Designer Intern), where I built sprites, NPCs, designed levels, and implemented narrative scenes. I enjoy collaborating across disciplines and bringing ideas to life from concept to implementation.

Available to hire

Hi, I’m Matthew Fallon, a Game Design and Development student at Rochester Institute of Technology, slated to graduate in December 2025. I specialize in gameplay systems, level design, and narrative development, with hands-on experience in Unity, C++, and C#. I’m seeking full-time opportunities to build engaging games that blend compelling stories with tight mechanics.

I’ve contributed to projects such as Everyday Heroes (Game Developer), Changeling VR (Narrative Director Intern), and Blast Furnace Games (Level Designer Intern), where I built sprites, NPCs, designed levels, and implemented narrative scenes. I enjoy collaborating across disciplines and bringing ideas to life from concept to implementation.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Software / Game Developer at Everyday Heroes
May 1, 2025 - Present
Implementing game play systems and visual features; collaborating using iterative development practices to deliver engaging gameplay experiences.
Game Developer at Everyday Heroes
May 1, 2025 - Present
Developing a fantasy life-simulation game focused on guild management. Creating sprites, NPCs, and visual assets. Collaborating on gameplay feature implementation.
Narrative Director Intern at Changeling VR
May 1, 2024 - August 1, 2024
Led narrative design and story consistency. Implemented narrative scenes using Unity.
Level Designer Intern at Blast Furnace Games
June 1, 2023 - August 1, 2023
Designed level layouts and gameplay mechanics. Collaborated with developers on feature ideation.

Education

Bachelor of Science at Rochester Institute of Technology (RIT)
January 11, 2030 - December 1, 2025
Bachelor of Science at Rochester Institute of Technology
January 11, 2030 - December 1, 2025
Bachelor of Science at Rochester Institute of Technology
January 11, 2030 - December 1, 2025

Qualifications

Presidential Scholarship for Academic Achievement
January 11, 2030 - June 18, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment