I’m Max Martinsherie, a gameplay programmer and studio founder focused on building end-to-end game experiences—from core 3C systems to crossplay networking, backend gameplay features, and live operations. Over the past several years I’ve worked across both AAA and independent development, including engineering Unity architectures for multi-platform releases like Ballshot Arena, and taking ownership of gameplay mechanics from design intent through final feel.
I also lead production and technical direction by running a remote-first studio with a small cross-discipline team, managing the full development lifecycle of a crossplay title from the ground up. Alongside shipping features (like boss fight overhauls, SDK integrations, and platform-specific performance work), I enjoy mentoring and teaching advanced Unity programming, and I actively collaborate with designers to bridge engine constraints with player-facing gameplay.
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