I am Mohammad, a PhD candidate in civil engineering at the University of Minho in Portugal. My research focuses on using waste materials in concrete manufacturing to promote green and sustainable construction. I also work as a game developer and graphic designer, merging engineering with digital creativity to build engaging experiences and visuals. Alongside academia, I have cultivated a parallel career in game development and graphic design, with over 6 years of Unreal Engine experience and 3 years of AR/VR specialization. I leverage AI tools (including ComfyUI, Midjourney, Runway, and ElevenLabs), and I am proficient in 3D modeling and image/video editing using Maya, Blender, Adobe Premiere Pro, After Effects, Photoshop, and CapCut. My work spans EU-funded projects, educational games, and heritage visualization, driven by a passion for innovative digital storytelling and sustainable construction solutions.

Mohammad Sheikh Hassani

I am Mohammad, a PhD candidate in civil engineering at the University of Minho in Portugal. My research focuses on using waste materials in concrete manufacturing to promote green and sustainable construction. I also work as a game developer and graphic designer, merging engineering with digital creativity to build engaging experiences and visuals. Alongside academia, I have cultivated a parallel career in game development and graphic design, with over 6 years of Unreal Engine experience and 3 years of AR/VR specialization. I leverage AI tools (including ComfyUI, Midjourney, Runway, and ElevenLabs), and I am proficient in 3D modeling and image/video editing using Maya, Blender, Adobe Premiere Pro, After Effects, Photoshop, and CapCut. My work spans EU-funded projects, educational games, and heritage visualization, driven by a passion for innovative digital storytelling and sustainable construction solutions.

Available to hire

I am Mohammad, a PhD candidate in civil engineering at the University of Minho in Portugal. My research focuses on using waste materials in concrete manufacturing to promote green and sustainable construction. I also work as a game developer and graphic designer, merging engineering with digital creativity to build engaging experiences and visuals.

Alongside academia, I have cultivated a parallel career in game development and graphic design, with over 6 years of Unreal Engine experience and 3 years of AR/VR specialization. I leverage AI tools (including ComfyUI, Midjourney, Runway, and ElevenLabs), and I am proficient in 3D modeling and image/video editing using Maya, Blender, Adobe Premiere Pro, After Effects, Photoshop, and CapCut. My work spans EU-funded projects, educational games, and heritage visualization, driven by a passion for innovative digital storytelling and sustainable construction solutions.

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Language

English
Fluent
Portuguese
Beginner

Work Experience

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Education

PhD Candidate in Civil Engineering at University of Minho
January 11, 2030 - October 26, 2025

Qualifications

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Industry Experience

Gaming, Real Estate & Construction, Education, Software & Internet, Media & Entertainment, Professional Services