Hi, I’m Mark Perceval-Maxwell, a freelance artist based in London. I create cinematics and 3D animations from start to finish — handling everything from modeling, texturing, and rigging to lighting, animation, and final polish. I deliver game trailers and animated videos from concept to final output, blending storytelling with strong visuals and pacing. I’ve worked with studios like Rocksteady, The Third Floor, Untold Studios, Playstack, Fractured Labs, and Preloaded, helping bring projects to life with mocap integration and camera-driven storytelling. I enjoy working closely with teams and finding creative ways to make each project stand out. You can see some of my work here _Website not available. Sign in: https://www.twine.net/signup_

Mark Perceval-Maxwell

Hi, I’m Mark Perceval-Maxwell, a freelance artist based in London. I create cinematics and 3D animations from start to finish — handling everything from modeling, texturing, and rigging to lighting, animation, and final polish. I deliver game trailers and animated videos from concept to final output, blending storytelling with strong visuals and pacing. I’ve worked with studios like Rocksteady, The Third Floor, Untold Studios, Playstack, Fractured Labs, and Preloaded, helping bring projects to life with mocap integration and camera-driven storytelling. I enjoy working closely with teams and finding creative ways to make each project stand out. You can see some of my work here _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hi, I’m Mark Perceval-Maxwell, a freelance artist based in London. I create cinematics and 3D animations from start to finish — handling everything from modeling, texturing, and rigging to lighting, animation, and final polish.

I deliver game trailers and animated videos from concept to final output, blending storytelling with strong visuals and pacing. I’ve worked with studios like Rocksteady, The Third Floor, Untold Studios, Playstack, Fractured Labs, and Preloaded, helping bring projects to life with mocap integration and camera-driven storytelling. I enjoy working closely with teams and finding creative ways to make each project stand out.

You can see some of my work here Website not available. Sign in: https://www.twine.net/signup

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Work Experience

Senior CG Artist and Animator at Playstack
September 1, 2021 - October 25, 2025
Managing all 3d and animation tasks relating to game trailer production and marketing materials.
Freelance Cinematic Artist/Animator at Freelance
September 1, 2021 - Present
Freelance Cinematic Artist/Animator; clients include Hundred Star Games, The Third Floor, Fractured Labs, Untold Studios, Preloaded.
Senior Previs Artist at The Third Floor, Inc.
November 1, 2018 - October 25, 2025
Producing previs shots and sequences that support the director's vision via camera movement, lenses, composition, staging, lighting, and editing. Spent 6 months on the Immersive team helping create interactive VR experiences in Unreal Engine.
Senior Cinematic Artist at Rocksteady Studios Ltd
September 1, 2017 - October 25, 2025
Scene layout/planning, mocap performance/implementation, cameras, animation, etc for cutscenes on Batman: Arkham Asylum.
Animator at Funcom Oslo AS
December 1, 2007 - October 25, 2025
Animation Department of The Secret World. Rigging, Mocap technician (Vicon system, performance, editing) and Animation using 3DS Max and MotionBuilder. Also assisting Age of Conan team.
Animator at Silicon Knights
November 1, 2006 - October 25, 2025
Animation Department for Sega Project. Animation (3DS Max/Character Studio) and motion capture technical direction. Some modelling and texturing in Unreal 3.
Animator at Infinite Media
January 1, 2005 - October 25, 2025
Animation and editing for corporate and media videos using Maya, After Effects and Velocity.
Artist at Genazea
January 1, 2004 - October 25, 2025
Lead artist for Xbox prototypes. Concepting, modelling, texturing, rigging, and animating characters, creatures, props, environments, levels, etc.
Mocap Technician at Jahmoca
January 1, 2003 - October 25, 2025
Independent motion capture studio; worked on Resident Evil Outbreak 1 and 2, cleaning data and plotting to characters, plus minor animation.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet