Unity/C# gameplay programmer with 3+ years shipping on VR and mobile (AR). Currently focused on PC and console: building a small free Steam game to demonstrate end-to-end release on Steam. I’ve owned gameplay loops and supporting systems end to end—character controllers and cameras, interaction, AI perception and state, UI, save/load, and tools. I keep performance within budget via profiling and pragmatic content pipelines, and I handle submissions, crash/error triage and hotfixes.
Comfortable turning fuzzy requirements into clear tasks or delivering to a specification. I communicate clearly with artists and PMs to keep feel and polish on track, and I can lead small teams when needed.
Open to Unity Developer roles (PC, console and VR).
Main tech: Unity (URP/HDRP), C#, New Input System, NavMesh, Cinemachine/Timeline, Addressables, XR Interaction Toolkit, OpenXR, uGUI, Unity Cloud Diagnostics/Analytics.
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