Available to hire
I am a Unity and Unreal Game Developer with 4+ years of experience building mobile, WebGL, and PC games. I specialize in plugin development, SDK integration, and performance optimization for mobile platforms, delivering scalable architectures with SOLID principles and strong C# skills.
I have led independent projects, shipped published titles, and collaborated with cross-functional teams to drive client-server features, analytics, and monetization. I am passionate about crafting efficient, maintainable code and crafting high-impact gameplay systems.
Skills
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Language
English
Advanced
Urdu
Fluent
Work Experience
Unity Game Developer at Eike Consulting
January 1, 2023 - PresentDeveloped and optimized ReaderBee (iOS/Android) in Unity3D and C#, applying SOLID principles for scalable architecture. Integrated SDKs including SQLite, Firebase, and REST APIs, enabling analytics and scalable content delivery. Streamlined rendering and memory performance, reducing Garbage Collection overhead and crashes by 30%. Published builds to App Store and Play Store, ensuring compliance and smooth release.
Unity Game Developer (Metaverse, WebGL) at Avanza Innovations
December 1, 2023 - October 21, 2025Designed shared systems and multiplayer plugins with Socket Programming, supporting 500+ concurrent users. Engineered client-server interactions with REST APIs & MongoDB for scalable, real-time communication. Enhanced platform stability by 25% through performance profiling and long-term optimization.
Unity 3D Game Developer at The Game Storm Studios
January 31, 2023 - October 21, 2025Delivered 4 published mobile titles (FPS Shooter, Traffic Simulator, Banking Simulator, Fighting Game) reaching 500K+ downloads. Optimized gameplay systems for Android/iOS, reducing load times by 20% and improving player retention by 15%. Collaborated with cross-functional teams to integrate Ads SDKs and monetization systems, boosting ARPU.
Founder & CTO / Project Manager at SH8 Dev & Co.
February 1, 2025 - PresentCreated reusable gameplay systems and tools across multiple indie projects. Managed sprint planning and mentored Unity developers, enforcing OOP patterns and reducing technical debt by 20%. Oversaw plugin and feature development ensuring long-term stability across builds.
Education
BS in Computer Science at SZABIST
January 11, 2030 - January 1, 2020Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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