ME

MacHalifax Enakadia

Available to hire

I am a 3D artist passionate about turning concepts into believable characters, assets, and environments for games, VFX, and advertising.

About

I am a 3D artist passionate about turning concepts into believable characters, assets, and environments for games, VFX, and advertising. I excel in fast-paced, Agile environments and enjoy collaborating with teammates to deliver top-quality work.

I have expert knowledge of sculpting high and low-poly assets, PBR pipelines, and production-ready workflows in Maya, ZBrush, Unreal, Substance, Houdini, and other tools. I’m proactive, detail-oriented, and committed to mentoring peers and meeting client expectations on time.

  • Joined September 2023

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education
  • Professional Services

Projects · 1

Work experience· 29 roles

Asset Artist · Rocket Science VFXNov 2023 – Sep 2025 · 1 yr 11 mos

Created multiple assets for award winning TV shows. Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline. ZBrush organic modeling. Keyframe animation and rigging. Retopologize 3D scans, create UV maps and texture. Collaborate with creative and technical team.

Lead Character Artist · HB StudiosNov 2023 – Present · 3 yrs 1 mo

Guide the development process for character building for various high quality AAA video games. Plan and review tasks for assigned areas and communicate progress of work and roadblocks that could impact agreed schedules. Collaborate with Outsource Manager and external art resources on the delivery and integration of assets. Create and maintain documentation to train and guide developers on pipeline and tools. Provide direction and mentorship to character artists to ensure top-tier quality across character assets.

Asset Artist · Rocket Science VFXNov 2023 – Sep 2025 · 1 yr 11 mos

Created multiple assets for award-winning TV shows. Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline. Zbrush Organic Modeling. Keyframe animation and rigging. Retopologize 3D scans, create UV maps and texture. Collaborate with creative and technical team.

Lead Character Artist · HB StudiosNov 2023 – Present · 3 yrs 1 mo
Asset Artist · Rocket Science VFXNov 2023 – Sep 2025 · 1 yr 11 mos
Lead Character Artist · HB StudiosNov 2023 – Present · 3 yrs 1 mo
Asset Artist · Rocket Science VFXNov 2023 – Sep 2025 · 1 yr 11 mos
Lead Character Artist · HB StudiosNov 2023 – Present · 3 yrs 1 mo

Education· 10

Graduate Certificate in Game Arts and Animation · Seneca College2020 – 2021
Bachelor of Arts in Fine and Applied Arts-Sculpture · University of Benin2003
Graduate Certificate in Game Arts and Animation · Seneca College2021 – 2025
Bachelor of Arts in Fine and Applied Arts-Sculpture · University of Benin2030 – 2003

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