Defender

Madison Bell
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Overview
Defender is fast-paced tower defense strategy where players build, upgrade, and reposition defensive units to stop escalating waves of enemies advancing through procedurally generated paths. Each run reshuffles terrain layouts, enemy routes, and defender placement tiles, forcing players to adapt instead of memorizing patterns. Combat is tight and reactive—enemy types counter specific tower builds, environmental modifiers shift mid-wave, and smart resource management becomes crucial. The loop is simple: scout, build, survive, evolve. The depth comes from how brutally the game tests your ability to improvise under pressure.

Project Brief
Defender was made for a Game Development project in which we needed to create a procedurally generated map for enemies to walk along. We needed to have at least three enemy types and three defender types. The final steps of the project were to develop visual affects, custom shaders and another procedurally generated feature.