I’m Metehan Şengül, an animation graduate and game designer/art lead focused on turning creative ideas into playable prototypes and polished visual assets. I enjoy bridging game design and art direction—building core mechanics, shaping visual style, and coordinating the full UI and asset workflow so everything lands on time and matches the team’s expectations.
Over the past years, I’ve worked across corporate design and independent game projects, including writing game design documentation (GDD) and leading art and visual direction for indie teams. I’m especially comfortable in the game pipeline—organizing assets, managing revisions, and supporting smooth collaboration—using tools like Godot along with Adobe software for production.
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