I’m Metehan Şengül, an animation graduate and game designer/art lead focused on turning creative ideas into playable prototypes and polished visual assets. I enjoy bridging game design and art direction—building core mechanics, shaping visual style, and coordinating the full UI and asset workflow so everything lands on time and matches the team’s expectations. Over the past years, I’ve worked across corporate design and independent game projects, including writing game design documentation (GDD) and leading art and visual direction for indie teams. I’m especially comfortable in the game pipeline—organizing assets, managing revisions, and supporting smooth collaboration—using tools like Godot along with Adobe software for production.

Metehan Şengül

I’m Metehan Şengül, an animation graduate and game designer/art lead focused on turning creative ideas into playable prototypes and polished visual assets. I enjoy bridging game design and art direction—building core mechanics, shaping visual style, and coordinating the full UI and asset workflow so everything lands on time and matches the team’s expectations. Over the past years, I’ve worked across corporate design and independent game projects, including writing game design documentation (GDD) and leading art and visual direction for indie teams. I’m especially comfortable in the game pipeline—organizing assets, managing revisions, and supporting smooth collaboration—using tools like Godot along with Adobe software for production.

Available to hire

I’m Metehan Şengül, an animation graduate and game designer/art lead focused on turning creative ideas into playable prototypes and polished visual assets. I enjoy bridging game design and art direction—building core mechanics, shaping visual style, and coordinating the full UI and asset workflow so everything lands on time and matches the team’s expectations.

Over the past years, I’ve worked across corporate design and independent game projects, including writing game design documentation (GDD) and leading art and visual direction for indie teams. I’m especially comfortable in the game pipeline—organizing assets, managing revisions, and supporting smooth collaboration—using tools like Godot along with Adobe software for production.

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Language

English
Advanced
Turkish
Fluent

Work Experience

Game Designer / Art Lead at Blocky Gorilla (İndie Collective)
February 1, 2026 - Present
Wrote the complete Game Design Document (GDD) and designed the core gameplay systems. Led the visual direction for a 6-person team, producing 2D concept art and UI assets. Built early playable prototypes in Godot to test and refine core mechanics.
Freelance Creative Coordinator at Independent
December 1, 2025 - April 1, 2026
Managed the production pipeline between 2D concept art and 3D asset development for multiple game projects. Organized task workflows and delivery schedules to ensure high-quality visual assets were ready on time. Coordinated feedback and revision cycles across art creation stages to keep the visual style consistent, and handled asset sorting and documentation to support smooth team delivery under strict deadlines.
Designer Intern at B2C Master Danışmanlık Hizmetleri
July 1, 2025 - August 1, 2025
Worked closely with marketing and consulting teams to understand project needs and create required visual content. Assisted in organizing and following up on design tasks for corporate branding and digital media projects. Managed multiple design requests simultaneously while ensuring scheduled delivery. Followed feedback and handled revision requests to ensure final designs matched team expectations.

Education

Bachelor of Fine Arts in Animation at Dumlupınar University
August 1, 2019 - November 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education