Available to hire
Animator specializing in snappy, readable, stylized animation with a strong focus on weight and timing. Experienced in Blender and Maya
pipelines with Unreal Engine integration. Skilled in animating characters, creatures, and props. Comfortable wearing both Animator and 3D Artist hats to support production needs. Passionate about creating animated content.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Junior 3D Artist at Dragonjar Studios
December 15, 2025 - PresentModel and texture stylized 3D assets as usable items optimized for real-time use in Unreal Engine.
Collaborate with art director and design leads to model and refine assets efficiently, reducing revision cycles.
Adjust and iterate on props to support animation and integration in Unreal Engine.
FX Animator at Love and Strife Short Film
June 9, 2025 - November 21, 2025Animated stylized FX shots with emphasis on timing, clarity, and visual readability.
Collaborated with production lead to unify FX workflow for 10+ animators, improving consistency and turnaround time.
Maintained organized file structures and naming convention for smoother pipeline integration.
Communicated with production team, tracking progress and identifying potential risks to ensure deadlines were met.
Animator & 3D Artist at The Knight, The Mage, & the sandWitch Short FIlm
September 9, 2024 - April 22, 2025Animated 100+ character acting shots, ensuring dynamic, expressive movements aligned with comedic style of film.
Modeled and textured stylized props, environments, and characters in Blender.
Rigged and skinned 3+ characters in Maya using tools such as ngSkinTools and Advanced Skeleton to streamline workflow.
Used Blender’s shader workspace and Geometry Nodes to create cohesive stylized look.
Iterated on weapon/combat animation through mentor feedback, refining timing, clarity, and comedic impact.
Streamlined animation workflow using tools such as Animbot, improving efficiency within a 3-week cycle.
3D Animation Intern at Studio 3DSummer
May 6, 2024 - July 26, 2024Produced 5+ polished keyframe animation performances, demonstrating nuanced acting and weight.
Completed several gameplay loops (walk-cycles, run-cycles, idles) with clarity and strong silhouettes
Animated 40-second shot from blocking to polish, focusing on weight and clarity of action.
Improved animation turnaround by using Animbot and Studio Library
Incorporated feedback to refine character body mechanics, achieving high-fidelity animations.
Animator & Texture Supervisor at Downfall Short Film
September 4, 2023 - April 26, 2024Animated 4+ chracter performance shots, emphasizing grounded body mechanics and believable acting.
Designed stylized textures aligned with film’s artistic direction, creating blueprint for texturing team
Collaborated closely with the modelling and rigging teams to troubleshoot technical issues, minimizing production delays.
Created texturing workflow specific to film’s artistic needs.
Participated in weekly reviews and applied actionable feedback, leading to improved character performances.
Education
Bachelor of Animation at Sheridan College
January 11, 2030 - December 9, 2025Bachelor of Animation at Sheridan College
January 11, 2030 - April 1, 2026Qualifications
Walt Disney Company Foundation Bursary (for exceptional animation skills)
January 11, 2030 - December 9, 20254-Year French Program Certificate - LSS Achievements
January 11, 2030 - December 9, 2025Bachelor of Animation
January 11, 2030 - April 1, 2026Industry Experience
Media & Entertainment, Software & Internet, Education, Gaming
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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