Majid Esmaeili Rezaei
I’m Majid Esmaeili Rezaei, a character creature artist focused on bringing high-end characters and creatures to life for film, games, and 3D print.
About
I’m Majid Esmaeili Rezaei, a character creature artist focused on bringing high-end characters and creatures to life for film, games, and 3D print. My work spans organic and hard-surface modeling, detailed sculpting, and production-ready character assets—often starting from concept/story references and pushing them into polished meshes with proper topology for skinning and rigging.
I love building complete character pipelines, including PBR texture/material workflows, UVs, and collaboration across tools like ZBrush, Maya, 3ds Max, Substance Painter, and Arnold/V-Ray/Marmoset. I’ve also experimented with real-world processes like 3D printing and scanning, and I teach and present on my workflows—because to me, great character art is both craftsmanship and a repeatable production process.
- 18 years' experience
- Joined November 2026
Industry experience
- Media & Entertainment
- Gaming
Work experience· 22 roles
Education
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