I am a passionate and detail-oriented Unreal Engine Game Developer with over 4 years of experience creating immersive, high-performance gaming experiences. I specialize in multiplayer development, with strong expertise in replication systems, gameplay mechanics, and network optimization.
I have hands-on experience with Epic Online Services (EOS), enabling scalable and reliable multiplayer functionality. My skill set includes both Blueprint scripting and C++ programming, allowing me to rapidly prototype and build robust, production-ready systems.
Additionally, I have extensive experience in VR development, including Meta XR integration, where I have developed interactive and performance-optimized virtual reality applications.
I thrive in fast-paced, deadline-driven environments and bring strong problem-solving abilities, effective collaboration skills, and a calm, focused approach under pressure. I am continuously eager to learn, adapt, and contribute to innovative game development projects.
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