Available to hire
I’m an Environment Artist focused on real-time AAA and cross-platform production. I develop immersive environments, assets, and cosmetics with a strong emphasis on performance and visual fidelity.
Designing worlds where form, color, and gameplay merge to create memorable experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
Spanish; Castilian
Fluent
English
Fluent
Work Experience
3D Environment Artist at CGBOT
January 1, 2021 - January 1, 2026Contributed to AAA productions under NDA, focusing on modular asset creation in Maya and Unreal Engine environment assembly with a key emphasis on real-time optimization.
3D Artist - Environment Assets & Cosmetics
March 20, 2021 - January 20, 2026Real-time AAA cross-platform production 3D artist delivering environment assets, props, materials, and cosmetics across multiple high-profile franchises. Authored optimized production pipelines, contributed to ~85% of productivity and ~70% of cosmetic asset creation for a Royale season, ensured AAA-quality standards, and collaborated with international studios to integrate assets into Unreal Engine with a focus on performance and visual fidelity.
Education
Bachelor's Degree in Digital Animation at Escena
January 11, 2030 - May 22, 2026Full Stack Web Development Bootcamp at Ironhack
January 11, 2030 - May 22, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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