I'm an Environment Artist focused on real-time AAA and cross-platform production. I develop immersive environments, assets, and cosmetics with a strong emphasis on performance and visual fidelity. Designing worlds where form, color, and gameplay merge to create memorable experiences.

Mario René Mancilla Santamaría

I'm an Environment Artist focused on real-time AAA and cross-platform production. I develop immersive environments, assets, and cosmetics with a strong emphasis on performance and visual fidelity. Designing worlds where form, color, and gameplay merge to create memorable experiences.

Available to hire

I’m an Environment Artist focused on real-time AAA and cross-platform production. I develop immersive environments, assets, and cosmetics with a strong emphasis on performance and visual fidelity.
Designing worlds where form, color, and gameplay merge to create memorable experiences.

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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

3D Environment Artist at CGBOT
January 1, 2021 - January 1, 2026
Contributed to AAA productions under NDA, focusing on modular asset creation in Maya and Unreal Engine environment assembly with a key emphasis on real-time optimization.
3D Artist - Environment Assets & Cosmetics
March 20, 2021 - January 20, 2026
Real-time AAA cross-platform production 3D artist delivering environment assets, props, materials, and cosmetics across multiple high-profile franchises. Authored optimized production pipelines, contributed to ~85% of productivity and ~70% of cosmetic asset creation for a Royale season, ensured AAA-quality standards, and collaborated with international studios to integrate assets into Unreal Engine with a focus on performance and visual fidelity.

Education

Bachelor's Degree in Digital Animation at Escena
January 11, 2030 - May 22, 2026
Full Stack Web Development Bootcamp at Ironhack
January 11, 2030 - May 22, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet