I’m a senior game developer and project coordinator with a track record of delivering online games built in Unity and Photon Quantum, with a strong focus on deterministic systems, OO principles, SOLID, and clean code. I enjoy turning complex gameplay ideas into polished, player-friendly experiences and improving architecture, processes, and collaboration across cross-functional teams.
I have collaborated on game design and systems analysis, created comprehensive dependency diagrams for large systems, and contributed to full-cycle game development from concept to deployment. I strive for high-quality user experiences, scalable architectures, and clear communication to deliver engaging gameplay and robust software.
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