Detail-oriented creator with over two decades of experience in the film and commercial industry, combining exceptional storytelling with creative leadership. Quick to think on my feet to solve problems in production environments and cross-media pipelines. Comfortable leading and mentoring teams, bridging live-action with CG, and delivering end-to-end outcomes across previs, animation, post-production, compositing, and visual effects for a wide range of clients and high-profile film work.

Manuel Czepok

Detail-oriented creator with over two decades of experience in the film and commercial industry, combining exceptional storytelling with creative leadership. Quick to think on my feet to solve problems in production environments and cross-media pipelines. Comfortable leading and mentoring teams, bridging live-action with CG, and delivering end-to-end outcomes across previs, animation, post-production, compositing, and visual effects for a wide range of clients and high-profile film work.

Available to hire

Detail-oriented creator with over two decades of experience in the film and commercial industry, combining exceptional storytelling with creative leadership. Quick to think on my feet to solve problems in production environments and cross-media pipelines.

Comfortable leading and mentoring teams, bridging live-action with CG, and delivering end-to-end outcomes across previs, animation, post-production, compositing, and visual effects for a wide range of clients and high-profile film work.

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Language

German
Fluent
English
Fluent

Work Experience

Portfolio cross media artist (Auto/retail rendering, photography, film, animation, post-production) at Puke Ko Pictures LP
October 1, 2024 - Present
Automotive & retail rendering work, photography, and film/animation before-and-after examples used in post-production. Produces diverse client portfolio outputs including photography blended with CG imagery as well as full 3D renders. Recent work focuses on end-to-end visual delivery across previs/production-style pipelines, compositing, and final finishing tailored to client needs.
Sequence Artist (Avatar Sequels) at 880 Productions
June 1, 2021 - September 30, 2024
Worked as a Sequence Artist on Avatar sequel projects, contributing to production sequencing and visual outcomes in a large-scale animation/VFX environment.
Sequence Artist - Avatar Sequels at 880 Productions
June 1, 2021 - September 1, 2024
Delivered previs and animation visuals for high-profile feature film sequences, focusing on animation, post-production, and cinematography. Worked on Avatar sequels projects including Avatar, Tintin, Wonder Woman, and Kiddets, contributing to concept art, storyboarding, lighting and CGI workflows. Collaborated across media art projects and cross-disciplinary teams to produce exceptional visuals.
Sequence Artist at Avatar Sequels
June 1, 2021 - September 1, 2024
Contributed as a sequence artist on Avatar sequels; collaborated across production sequences and visual storytelling, focusing on animation, post-production and cinematography.
Medical Visualisation Lead (Virtual Medical Coaching) at Virtual Medical Coaching
March 1, 2020 - May 31, 2021
Led medical visualisation efforts, producing visual communication materials for medical coaching/education contexts. Supported production and delivery of visual assets through the full or partial visualization pipeline.
Previs Lead (Engineering Visualisations) at Team Lead Engineering Visualisations
October 1, 2018 - March 31, 2020
Led engineering visualisations and handled previs responsibilities, coordinating visualization work streams and supporting downstream production with accurate previsual planning.
Lead for Digital Art and Film at Virtual Medical Coaching
October 1, 2018 - March 1, 2020
Led digital art and film initiatives, supporting VR/visual storytelling and post-production workflows.
Weta Digital Animator and Senior Previs Artist at Weta Digital
January 1, 2017 - September 30, 2018
Animator and Senior Previs Artist work including animation and previs contributions in a high-end VFX production environment. Developed skills across animation, rigging-related workflows, lighting/rendering, and motion design for film pipelines.
Previs Lead for Kids TV - Kiddets at Pukeko Pictures LP
January 1, 2017 - September 1, 2018
Pre-visualization lead and animator for children's TV project Kiddets; developed previs sequences, storyboards, and CG rendering pipelines; collaborated with directors and designers to translate scripts into animatics and 3D layouts.
Previs Lead for Kiddets at Pukeko Pictures LP
January 1, 2017 - September 1, 2018
Previs Lead for Kiddets; Previs Artist and Animator for kids TV.

Education

Bachelor's degree in Film at Film School
January 11, 2030 - December 1, 2025
Bachelor's degree in Film at Film School
January 11, 2030 - December 1, 2025
Bachelors degree (Film school) (Computer/film-related) at Film school
January 11, 2030 - August 10, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services, Other, Gaming, Healthcare, Retail, Computers & Electronics