Passionate 3D Artist with over 12 years of experience in 3D Modelling and Texturing. Creative and motivated artist with a progressive career in various forms of structure and design. Known for strengths in project design, planning, and management to exceed customer expectations. Resourceful and well-organized with excellent leadership and team-building skills. Recently contributed to AI-driven creative projects utilizing advanced tools such as Flow, Vio, Nano Banana, and Kling, integrating artificial intelligence to enhance 3D visualization, automate design workflows, and generate innovative visual concepts. Experienced in working across diverse projects including freelance assignments, gaming models, product design, and advertisement campaigns, showcasing versatility and expertise in both gaming and commercial visualization.
TECHNICAL SKILLS:
Expert in Props/Environment Modelling and Texturing.
Specialized in Physically Based Rendering (Zbruh, Substance Painter and Substance Designer).
Work Experience
Education
Qualifications
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