I am a classically trained composer and pianist (Mag. art., mdw Vienna) specializing in immersive, narrative-driven scores that elevate psychological intensity. My recent work includes the soundtrack and sound design for the indie title A Doctor’s Term (94% positive on Steam), which was featured at MAGFest 2026 for its atmospheric world-building. Many directors and developers struggle to find a composer who truly speaks "movie language"—the rhythm of a scene, the subtext of a character, and the weight of a silence. As a lifelong "film buff" and gaming "completionist," I bring a high level of media literacy to every collaboration. I draw from a diverse range of narrative styles—from the rhythmic precision of Edgar Wright and the psychological tension of Mike Flanagan to the dark, satirical wit of Bong Joon Ho. I focus on music that functions as a core part of the project’s dramaturgy, mirroring the character depth found in films like The Father or the atmospheric world-building of Robert Eggers. In the game industry, my sensibilities are rooted in narrative-rich RPGs and interactive stories. I am particularly at home with the explored themes and world-building found in titles like Morrowind, Planescape: Torment, Dragon Age, and Mass Effect. I offer a unique sonic toolkit that extends from orchestral cinematic to folk, jazz, electronic music or even experimental microtonal and textural soundscapes.

Manolis Kalpenidis

I am a classically trained composer and pianist (Mag. art., mdw Vienna) specializing in immersive, narrative-driven scores that elevate psychological intensity. My recent work includes the soundtrack and sound design for the indie title A Doctor’s Term (94% positive on Steam), which was featured at MAGFest 2026 for its atmospheric world-building. Many directors and developers struggle to find a composer who truly speaks "movie language"—the rhythm of a scene, the subtext of a character, and the weight of a silence. As a lifelong "film buff" and gaming "completionist," I bring a high level of media literacy to every collaboration. I draw from a diverse range of narrative styles—from the rhythmic precision of Edgar Wright and the psychological tension of Mike Flanagan to the dark, satirical wit of Bong Joon Ho. I focus on music that functions as a core part of the project’s dramaturgy, mirroring the character depth found in films like The Father or the atmospheric world-building of Robert Eggers. In the game industry, my sensibilities are rooted in narrative-rich RPGs and interactive stories. I am particularly at home with the explored themes and world-building found in titles like Morrowind, Planescape: Torment, Dragon Age, and Mass Effect. I offer a unique sonic toolkit that extends from orchestral cinematic to folk, jazz, electronic music or even experimental microtonal and textural soundscapes.

Available to hire

I am a classically trained composer and pianist (Mag. art., mdw Vienna) specializing in immersive, narrative-driven scores that elevate psychological intensity. My recent work includes the soundtrack and sound design for the indie title A Doctor’s Term (94% positive on Steam), which was featured at MAGFest 2026 for its atmospheric world-building.

Many directors and developers struggle to find a composer who truly speaks “movie language”—the rhythm of a scene, the subtext of a character, and the weight of a silence. As a lifelong “film buff” and gaming “completionist,” I bring a high level of media literacy to every collaboration.

I draw from a diverse range of narrative styles—from the rhythmic precision of Edgar Wright and the psychological tension of Mike Flanagan to the dark, satirical wit of Bong Joon Ho. I focus on music that functions as a core part of the project’s dramaturgy, mirroring the character depth found in films like The Father or the atmospheric world-building of Robert Eggers.

In the game industry, my sensibilities are rooted in narrative-rich RPGs and interactive stories. I am particularly at home with the explored themes and world-building found in titles like Morrowind, Planescape: Torment, Dragon Age, and Mass Effect.

I offer a unique sonic toolkit that extends from orchestral cinematic to folk, jazz, electronic music or even experimental microtonal and textural soundscapes.

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Experience Level

Language

English
Fluent
Greek, Modern
Fluent
German
Advanced

Work Experience

Composer, Sound Designer at Council of Pure Sanity
September 1, 2019 - July 24, 2025

Education

Mag.art in Media Composition at University of Music and Performing Arts, Vienna
October 1, 2013 - October 1, 2022
Instrumental Composition, Orchestration, Piano, Counterpoint, Jazz, Byzantine at Greek Music Schools
October 1, 1990 - February 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Gaming, Media & Entertainment
    paper The Little Prince

    [Listen to the full 85 minutes orchestral and piano soundtrack I wrote for the Little Prince here](https://www.twine.net/signin It accompanies a music theater adaptation of the book for two narrators, but it is only available in Greek at the moment.

    Recommended tracks:

    1. When I was six years old (how to set up the journey)
    2. The Flower (the beautiful flower theme appears here after a minute)
    3. The Conceited Man’s planet (a bit jazzy and fun)
    4. The mountain (atmosphere)
    5. The Fox (a big story arc, from meeting each other to friendship)
    6. The well (mysterious and wonderous)
    7. Goodbye (an emotional ending)
    paper A doctor's term (video game)

    Listen to my [Soundtrack](https://www.twine.net/signin for the indie title [A Doctor’s Term](https://www.twine.net/signin (94% positive on Steam), which was featured at MAGFest 2026 for its atmospheric world-building.

    The first tracks reflect the environment’s architecture, a feeling of awe and uneasiness that comes from the big spaces, while the later tracks evolve, as the game progresses, to mirror more and more of the personal experiences and moral dilemmas that the main character faces.

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