I am a classically trained composer and pianist (Mag. art., mdw Vienna) specializing in immersive, narrative-driven scores that elevate psychological intensity. My recent work includes the soundtrack and sound design for the indie title A Doctor’s Term (94% positive on Steam), which was featured at MAGFest 2026 for its atmospheric world-building.
Many directors and developers struggle to find a composer who truly speaks “movie language”—the rhythm of a scene, the subtext of a character, and the weight of a silence. As a lifelong “film buff” and gaming “completionist,” I bring a high level of media literacy to every collaboration.
I draw from a diverse range of narrative styles—from the rhythmic precision of Edgar Wright and the psychological tension of Mike Flanagan to the dark, satirical wit of Bong Joon Ho. I focus on music that functions as a core part of the project’s dramaturgy, mirroring the character depth found in films like The Father or the atmospheric world-building of Robert Eggers.
In the game industry, my sensibilities are rooted in narrative-rich RPGs and interactive stories. I am particularly at home with the explored themes and world-building found in titles like Morrowind, Planescape: Torment, Dragon Age, and Mass Effect.
I offer a unique sonic toolkit that extends from orchestral cinematic to folk, jazz, electronic music or even experimental microtonal and textural soundscapes.