I’m Manu Sharma, a senior game developer with 12+ years of hands-on experience building real-time, interactive games across mobile and web. I enjoy turning complex gameplay requirements into stable implementations—covering multiplayer gameplay, networking, AI, and game-state systems—while keeping performance, synchronization, and testing tight. I’ve led and owned end-to-end development for projects like multiplayer poker and Ludo (with matchmaking, real-time synchronization, and server/leaderboard integrations), as well as strategy and tower-defense gameplay with enemy AI, pathfinding, and balancing. Working with Unity, Cocos engines, and C++/C# plus JavaScript/TypeScript, I bring a strong integration mindset around analytics, monetization, payments, ads, and live-game services, along with mentoring and collaborative delivery with international clients.…

Manu Sharma

I’m Manu Sharma, a senior game developer with 12+ years of hands-on experience building real-time, interactive games across mobile and web. I enjoy turning complex gameplay requirements into stable implementations—covering multiplayer gameplay, networking, AI, and game-state systems—while keeping performance, synchronization, and testing tight. I’ve led and owned end-to-end development for projects like multiplayer poker and Ludo (with matchmaking, real-time synchronization, and server/leaderboard integrations), as well as strategy and tower-defense gameplay with enemy AI, pathfinding, and balancing. Working with Unity, Cocos engines, and C++/C# plus JavaScript/TypeScript, I bring a strong integration mindset around analytics, monetization, payments, ads, and live-game services, along with mentoring and collaborative delivery with international clients.…

Available to hire

I’m Manu Sharma, a senior game developer with 12+ years of hands-on experience building real-time, interactive games across mobile and web. I enjoy turning complex gameplay requirements into stable implementations—covering multiplayer gameplay, networking, AI, and game-state systems—while keeping performance, synchronization, and testing tight.

I’ve led and owned end-to-end development for projects like multiplayer poker and Ludo (with matchmaking, real-time synchronization, and server/leaderboard integrations), as well as strategy and tower-defense gameplay with enemy AI, pathfinding, and balancing. Working with Unity, Cocos engines, and C++/C# plus JavaScript/TypeScript, I bring a strong integration mindset around analytics, monetization, payments, ads, and live-game services, along with mentoring and collaborative delivery with international clients.

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Experience Level

Expert
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Expert
Expert
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Expert
Intermediate
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Beginner
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Work Experience

Freelancer (Art Director)
June 1, 2016 - Present
Work on video games, board games, books, novels, brand designing, and other illustrations. Help clients determine the right style and theme for their projects, while completing graphics to spec and on time.
Freelancer
June 1, 2016 - Present
Art director and graphic designer working on video games, board games, books/novels, brand design, and illustrations. Helps clients find the right style and theme for their projects, ensuring graphics meet requirements and delivery timelines.
Game Developer / Technical Lead at Full-Time Freelancer
January 1, 2016 - Present
Owned development of multiplayer and real-time games including Poker, Ludo, Teen Patti, Rummy, and casino-based titles. Implemented gameplay, AI, networking, matchmaking, synchronization, and game-state systems using C++/Cocos2d-x and JavaScript/TypeScript/Cocos Creator; also delivered Unity-based gameplay, UI, animations, and multiplayer integrations (including Photon). Built strategy and tower-defense systems with enemy AI, pathfinding, level progression, and balancing. Integrated monetization and live-game services such as payments, in-app purchases, AdMob, analytics, and leaderboards. Handled debugging, optimization, testing, and client-facing delivery planning; mentored developers and performed code reviews with Git workflows.
Art Director at Radhika Infotech
July 1, 2015 - May 31, 2016
Led a team and worked on games, helping define game style and direction. Created characters, UI, environments, and animations to support gameplay and visual cohesion.
Game Developer at Radhika Infotech, Jaipur
August 1, 2014 - May 1, 2016
Contributed to game development through gameplay programming, technical implementation, and collaborative delivery for ongoing projects.
Senior Game Artist at ServeSilicon Technologies Pvt Ltd.
May 1, 2013 - July 31, 2015
Handled team work and contributed to game development. Created characters, UI, and environment animations as part of delivering polished game visuals.
Game Developer at Servesilicon Tech. Pvt. Ltd., Jaipur
September 1, 2012 - August 1, 2014
Worked on team-based game development projects focused on gameplay programming and technical implementation.
Senior Graphic Designer at Kreative Fingers
December 1, 2010 - April 30, 2013
Managed a team and worked on logos, book/branding design, character design, and environment design. Produced a variety of 2D graphics supporting client needs across print and brand visuals.
Graphics Designer at MMC solutions pvt ltd
January 1, 2007 - November 30, 2010
Designed books, logos, and 2D illustrations for videos, supporting production with visual artwork and graphic assets.

Education

Master's degree, 2D Classical Animation at Toon Box Animation Studio
January 1, 2003 - December 31, 2005
Bachelor's degree, BVA, Western Painting at Govt. College of Art and Craft
January 1, 1998 - December 31, 2002
Master's degree, 2D Classical Animation at Toon Box Animation Studio
January 1, 2003 - January 1, 2005
Bachelor's degree, BVA, Western Painting at Govt. College of Art and Craft
January 1, 1998 - January 1, 2002
B.TECH — COMPUTER SCIENCE at Maharishi Arvind Institute of Technology, Jaipur • Rajasthan Technical University
January 1, 2012 - January 1, 2012

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Software & Internet