Sound designer and composer specializing in sound design for advertising, video, animation and games. I create custom SFX, foley, ambience, sound redesigns, jingles and sonic identities, with a focus on making sound work naturally with the picture and creative concept. My background includes commercial advertising work, audiovisual projects, game audio and sound art. I have worked on advertising content for Artix / Bureau Smena and developed sound design for independent game and animation projects. I’m particularly interested in short-form creative projects — commercials, animations, trailers, social media content, game assets and sonic branding. I work primarily in English and Russian and am comfortable working remotely with international clients.…

MaratSASD

Sound designer and composer specializing in sound design for advertising, video, animation and games. I create custom SFX, foley, ambience, sound redesigns, jingles and sonic identities, with a focus on making sound work naturally with the picture and creative concept. My background includes commercial advertising work, audiovisual projects, game audio and sound art. I have worked on advertising content for Artix / Bureau Smena and developed sound design for independent game and animation projects. I’m particularly interested in short-form creative projects — commercials, animations, trailers, social media content, game assets and sonic branding. I work primarily in English and Russian and am comfortable working remotely with international clients.…

Available to hire

Sound designer and composer specializing in sound design for advertising, video, animation and games.

I create custom SFX, foley, ambience, sound redesigns, jingles and sonic identities, with a focus on making sound work naturally with the picture and creative concept.

My background includes commercial advertising work, audiovisual projects, game audio and sound art. I have worked on advertising content for Artix / Bureau Smena and developed sound design for independent game and animation projects.

I’m particularly interested in short-form creative projects — commercials, animations, trailers, social media content, game assets and sonic branding.

I work primarily in English and Russian and am comfortable working remotely with international clients.

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Language

English
Advanced
Russian
Fluent

Work Experience

Sound Engineer | Lighting Technician at Theatre "Three Steps"
March 1, 2025 - Present
Responsible for sound and lighting for theatrical productions. Working with multichannel audio systems Spatial sound and sound spatialization Creating and implementing sound scores Creating and operating lighting cues and lighting scores Synchronizing sound and lighting dramaturgy Technical operation and support of live performances
Sound Engineer | Sound Designer | Composer at advertising agency "Bureau Smena"
January 19, 2023 - Present
Create sound design and music for advertising videos, branded content and commercial integrations. Work under tight deadlines, collaborate with producers and clients, and adapt audio solutions to creative briefs and various media formats

Education

Sound art and sound design at HSE Design School, Moscow
September 1, 2022 - June 26, 2026
A practice-based program focused on sound design, sound art, composition, recording and audio production. The program combines technical sound production with artistic research, covering sound for media, theatre, interactive projects and installations, as well as experimental approaches to sound and listening.
Sound and Music in Digital Products at HSE Design School, Moscow
September 13, 2026 - September 13, 2026
Sound and Music in Digital Products at HSE University, Moscow
September 1, 2026 - June 26, 2029
A graduate program focused on the creation and implementation of sound and music for digital products. The program combines sound design, composition, interactive audio and audio production with an understanding of digital media, game development and user experience.

Qualifications

Sound art and sound design
September 13, 2026 - September 13, 2026

Industry Experience

Gaming
    Sound design for FIZIK

    A sound design and music for a promotional video presenting fizik’s new cycling helmet collection. I created a new sonic layer to complement the visual presentation of the helmets and emphasize the product’s design, performance and dynamic character.

    Sound design and music for Russian model agency "LUMPEN"

    LUMPEN challenges the conservative fashion market. The agency shatters the notion that fashion is reserved for a select few with the same “typical” look. Drawing on existing visual and audio assets, the audio branding was designed to encapsulate the agency’s core characteristics: a community-building approach unique to the fashion industry, a rebellious spirit, and an eclectic style.

    Sound redesign No man's sky

    No Man’s Sky is an open-world action-adventure game featuring survival elements. It invites players to explore a vast virtual universe comprising 18 quintillion planets.
    This project represents my take on the game’s sound design, featuring a new set of audio assets and a reimagined concept. All the sounds in the video—from subtle background noises to the music—were created by me personally.

    3D film "Mother"

    For the graduation 3D film Mother, CGI students needed assistance in creating an original sci-fi soundtrack and sound design. My task was to create a unique atmosphere and enhance the expressive impact of the animation. I created and processed the majority of the sounds myself.
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