I'm a software engineer with 10 years of Unity experience building free-to-play casual games for mobile devices. I've shipped multiple games across multiple platforms and thrive in cross-functional teams. I'm passionate about crafting hit games that attract millions of players, and I love pushing the boundaries of gameplay, UX, and performance.

Marc Anthony Polican

I'm a software engineer with 10 years of Unity experience building free-to-play casual games for mobile devices. I've shipped multiple games across multiple platforms and thrive in cross-functional teams. I'm passionate about crafting hit games that attract millions of players, and I love pushing the boundaries of gameplay, UX, and performance.

Available to hire

I’m a software engineer with 10 years of Unity experience building free-to-play casual games for mobile devices. I’ve shipped multiple games across multiple platforms and thrive in cross-functional teams.

I’m passionate about crafting hit games that attract millions of players, and I love pushing the boundaries of gameplay, UX, and performance.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Work Experience

Senior Software Engineer at Revolving Games
April 1, 2024 - July 1, 2025
Built and integrated the in-game chat system front-end for War of Nova, supporting real-time communication for 200+ concurrent users. Designed and implemented various UI components, including menus and popups for optimal UX. WebGL-related optimizations reduced load time by 40% and memory usage by 30%. Conducted exploratory R&D on topics such as Web3 integration and Unity post-processing techniques to evaluate potential uses in our products.
Engineering Director & Co-Founder at Altitude Games Remote
March 1, 2014 - April 1, 2024
Led the programming of four mobile casual games from start to release and helped guide several unreleased titles. Architected and built systems to keep projects organized and maintainable. Optimized games on target platforms for best performance. Developed a reusable Unity game library and tools to streamline development across teams. Integrated PlayFab as the backend to support live operations for released titles. Managed the engineering department of up to eight engineers, providing timely feedback and conducting quarterly one-on-ones.
Lead Game Programmer at Boomzap Entertainment Remote
October 1, 2010 - February 1, 2014
Ported 5 C++ PC games to iOS and released them on the App Store. Developed, maintained, and owned the shared iOS codebase so that each new port could be done faster, better, and with fewer defects. Developed a new strategy game for iOS (unreleased).

Education

Bachelor of Science in Computer Science, Major in Software Technology at De La Salle University
June 1, 1998 - April 1, 2002

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment