I’m Marco Bethke a Unity Developer with more than 5 years of experience, I’ve worked across a wide range of genres and technologies, from AR and VR (Cardboard) experiences to hyper-casual mobile games, 2D platformers, 3D turn-based RPGs similar in style to “Final Fantasy X”, and currently a TCG monster digital card game. I’m also part of a team developing a 3D monster-taming beat ’em up. My experience spans both studio and freelance projects and I’ve contributed to backend development in several of them. I’m passionate about writing clean, optimized code and love working with lightweight, performant frameworks like UniTask, VContainer and DOTween. I speak Spanish, English and German, which allows me to adapt easily to different teams and collaborate effectively. I enjoy learning from colleagues, thinking smart, and improving with every project I tackle. I’ve kept this brief, but if you’re interested in hearing more about the systems and features I’ve developed, I’d be happy to discuss them in a call. Please don’t hesitate to reach out if you have any questions. I’m always happy to provide more details! You can find examples of my work here: _Website not available. Sign in: https://www.twine.net/signup_ Best regards, Marco Bethke

Marco Bethke

I’m Marco Bethke a Unity Developer with more than 5 years of experience, I’ve worked across a wide range of genres and technologies, from AR and VR (Cardboard) experiences to hyper-casual mobile games, 2D platformers, 3D turn-based RPGs similar in style to “Final Fantasy X”, and currently a TCG monster digital card game. I’m also part of a team developing a 3D monster-taming beat ’em up. My experience spans both studio and freelance projects and I’ve contributed to backend development in several of them. I’m passionate about writing clean, optimized code and love working with lightweight, performant frameworks like UniTask, VContainer and DOTween. I speak Spanish, English and German, which allows me to adapt easily to different teams and collaborate effectively. I enjoy learning from colleagues, thinking smart, and improving with every project I tackle. I’ve kept this brief, but if you’re interested in hearing more about the systems and features I’ve developed, I’d be happy to discuss them in a call. Please don’t hesitate to reach out if you have any questions. I’m always happy to provide more details! You can find examples of my work here: _Website not available. Sign in: https://www.twine.net/signup_ Best regards, Marco Bethke

Available to hire

I’m Marco Bethke a Unity Developer with more than 5 years of experience, I’ve worked across a wide range of genres and technologies, from AR and VR (Cardboard) experiences to hyper-casual mobile games, 2D platformers, 3D turn-based RPGs similar in style to “Final Fantasy X”, and currently a TCG monster digital card game. I’m also part of a team developing a 3D monster-taming beat ’em up. My experience spans both studio and freelance projects and I’ve contributed to backend development in several of them.
I’m passionate about writing clean, optimized code and love working with lightweight, performant frameworks like UniTask, VContainer and DOTween.
I speak Spanish, English and German, which allows me to adapt easily to different teams and collaborate effectively. I enjoy learning from colleagues, thinking smart, and improving with every project I tackle.
I’ve kept this brief, but if you’re interested in hearing more about the systems and features I’ve developed, I’d be happy to discuss them in a call.
Please don’t hesitate to reach out if you have any questions. I’m always happy to provide more details!
You can find examples of my work here: Website not available. Sign in: https://www.twine.net/signup
Best regards,
Marco Bethke

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
German
Advanced
Spanish; Castilian
Fluent

Work Experience

Unity Developer at SKY-ERED Gmbh Germany
November 1, 2022 - Present
Improved and extended features using OOP & MVVM. Implemented AR Foundation (ARKit/ARCore), IoT, Deep Link, GPS, and screen/video/audio recording modules. Created editor tools to accelerate workflow and supported the VReality (AR) client app; performed multiple HTTPS calls to backend.
Unity Developer at 3DQR GmbH
November 1, 2022 - October 20, 2025
Implemented in-game advertising. Used Zenject + Signalen architecture. Supported a Rust backend for Wheelie Royale. Built editor tools and In-App Purchases module. Created unit tests and supported the client project using Vue.js on Android & iOS; used Protobufs for optimization.
Unity Developer at GSGTech USA
November 1, 2020 - October 20, 2025
Unity development for Viduly App freelance projects, including Triple Find 3D, Calamity Survivors, and Lucky Strike’s Eclipse AR.
Unity Developer at Gameroasters Gmbh
March 1, 2021 - October 20, 2025
Wheelie Royale: Implemented in-game advertisements; Zenject + Signalen architecture. Supported Rust backend for Wheelie Royale. Editor tools. Implemented In-App Purchases module. Created unit tests. Supported the client project using Vue.js on Android & iOS. Used Protobufs for optimization.

Education

Bachelor's degree in Software Engineering at UCAB
January 11, 2030 - May 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment