Hello there, I’m Marco CB, a Senior 3D Animator, Rigger and Generalist with 17 years experience across film, games, VR and television productions. After a long career, I still take pride in treating every new project as a passion piece, bringing energy, positivity and focus no matter the scale. I make a point of staying ahead of the animation pipeline, keeping up with essential trends, tools and software. My background covers a wide range of client s, budgets and production environments, always delivering what is needed per project. I’ve also had the privilege of working on award-winning projects, including two BAFTA-winning productions. Available for remote and studio work anywhere in London.

Marco CB

Hello there, I’m Marco CB, a Senior 3D Animator, Rigger and Generalist with 17 years experience across film, games, VR and television productions. After a long career, I still take pride in treating every new project as a passion piece, bringing energy, positivity and focus no matter the scale. I make a point of staying ahead of the animation pipeline, keeping up with essential trends, tools and software. My background covers a wide range of client s, budgets and production environments, always delivering what is needed per project. I’ve also had the privilege of working on award-winning projects, including two BAFTA-winning productions. Available for remote and studio work anywhere in London.

Available to hire

Hello there, I’m Marco CB, a Senior 3D Animator, Rigger and Generalist with 17 years experience across film, games, VR and television productions. After a long career, I still take pride in treating every new project as a passion piece, bringing energy, positivity and focus no matter the scale. I make a point of staying ahead of the animation pipeline, keeping up with essential trends, tools and software. My background covers a wide range of client s, budgets and production environments, always delivering what is needed per project. I’ve also had the privilege of working on award-winning projects, including two BAFTA-winning productions. Available for remote and studio work anywhere in London.

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Language

English
Fluent
Portuguese
Advanced

Work Experience

Animator and Rigger at Territory Studio
January 1, 2020 - January 1, 2025
Delivered high-quality animation and rigging for feature films, game cinematics and streaming platform productions. Worked effectively with in-house pipelines, including Flow Production Tracking. Handled mocap clean-up, motion capture blemishes and polishing.
3D Lead Artist at Explore Realms
January 1, 2020 - January 1, 2020
Led visual development for an educational mobile game, building a development kit enabling 50+ characters to be produced quickly and consistently. Supervised and educated junior artists and provided technical/creative training.
3D Character Artist at Make-Real
January 1, 2019 - January 1, 2020
Full character pipeline for various VR experiences. Designed an animation/mocap system, effectively creating facial animation for 1,000+ lines of dialogue. Created bespoke body and facial rigs for real-time engines.
Character TD at The War of The Worlds: The Immersive Experience
January 1, 2019 - January 1, 2019
Roto-pologising and projection of photogrammetry scans onto clean game geometry. Built Unity HumanIK and Leap Motion-ready rigs.
Character Rigger/Animator at Call of Duty Cinematic
January 1, 2018 - January 1, 2019
Delivered high-end deformation rigs and polished animation shots in a multi-team pipeline.
Character Rigger/Animator at Shark Week
January 1, 2017 - January 1, 2017
Full pipeline creation of assets including marine creatures and props. Supported educational VR experiences for DK Books.
Guest Lecturer / Portfolio Feedback at University of Bradford
January 1, 2018 - December 31, 2018
Acted as an industry expert delivering guest lectures, portfolio feedback and hands-on lab sessions in 3D art.
3D Artist / Generalist at BBC
January 1, 2008 - December 31, 2010
Modelling, animation, rendering, technical setup and client communications across TV projects.
3D Artist / Generalist at ITV
January 1, 2010 - December 31, 2010
Modelling, animation and rendering for commercial and broadcast content.
3D Artist / Generalist at Channel 4
January 1, 2011 - December 31, 2011
Modelling, animation and rendering for broadcast projects.
3D Artist / Generalist at Coca-Cola
January 1, 2012 - December 31, 2014
3D asset creation, animation and renders for marketing content.
3D Artist / Generalist at National Geographic
January 1, 2014 - December 31, 2016
3D modelling, lighting and animation for documentary content.

Education

BSc (Hons) Computer Animation & Special Effects at Bradford University
January 1, 2005 - January 1, 2008
BTEC 3D Design at Kingston College
January 1, 2002 - January 1, 2004

Qualifications

BAFTA-winning production (two projects)
January 11, 2030 - January 13, 2026

Industry Experience

Media & Entertainment, Software & Internet