Marco Fugaro
Hi, I’m Marco Fugaro, a graphics engineer focused on real-time rendering and interactive web experiences.
About
Hi, I’m Marco Fugaro, a graphics engineer focused on real-time rendering and interactive web experiences. I develop and ship features for a proprietary graphics engine using WebGL, WebGPU, and Rust, and I also work on AI-assisted 3D workflows to streamline asset creation and integration across a scene.
Over the years, I’ve built interactive websites, prototypes, and visualization experiments—moving from creative development to senior front-end and lead project work. I enjoy designing interactive demos that showcase advanced rendering capabilities, and I’m comfortable bridging design and engineering by building shaders, optimizing GPU performance, and creating polished user-facing experiences.
- 11 years' experience
- Joined November 2026
Languages
- ItalianFluent
- EnglishAdvanced
- FrenchBeginner
Industry experience
- Software & Internet
- Computers & Electronics
- Media & Entertainment
- Gaming
Work experience· 5 roles
Developed and implemented features for a proprietary graphics engine using WebGL, WebGPU, and Rust. Contributed to AI-assisted 3D workflows, focusing on streamlining asset creation and integration with the rest of the scene. Designed and developed interactive demos to showcase the engine’s capabilities and highlight advanced rendering features.
Developed interactive websites, experiments, and visualizations. During project conceptual phases, generated ideas and produced quick prototypes. Collaborated as a Creative Developer with a team from PentaGram to support ideation, implementation, and delivery of interactive experiences.
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