Available to hire
I’m Marco Leo, a Level Designer and Game Designer from Milan, Italy, with hands-on experience taking projects from blockout to final asset implementation in Unreal Engine 5 and Unity.
I thrive in multidisciplinary teams and focus on player flow, pacing, clarity, and environmental storytelling. Outside of work I try not to let my plants die and I enjoy listening to true crime stories.
Skills
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Language
English
Fluent
Italian
Fluent
Work Experience
QA Tester & Localizer at Treebit Technologies
July 1, 2022 - August 1, 2022Built open-world levels in Unreal Engine 5, progressing from early prototypes and blockouts to final asset implementation. Organised and conducted playtest sessions, iterating on level clarity and improving player navigation by up to 90%. Collaborated closely with a multidisciplinary team to align gameplay and visual goals.
Level Designer at Olive Branch Interactive
September 1, 2025 - February 1, 2026Level Designer at Kratelum
December 1, 2024 - July 1, 2025Increased player engagement by designing and implementing 3 in-engine puzzles. Built a complete level in-engine by designing the map and planning game play flow. Created the lighting system to guide players through puzzles, reducing drop-off by 70%.
Unity Level Designer at Next Temporis
January 1, 2024 - March 1, 2024Education
Game Design Degree at Digital Bros Game Academy
October 1, 2023 - July 1, 2025Unreal Engine 5 Training at Aethelia
October 1, 2025 - February 1, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment
Skills
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