Marcus Gordon
Hi, I’m Marcus Gordon, a USC Games student and aspiring game designer and 3D artist. I love blending art, code, and gameplay to create engaging characters, worlds, and systems that players can get lost in.
About
Hi, I’m Marcus Gordon, a USC Games student and aspiring game designer and 3D artist. I love blending art, code, and gameplay to create engaging characters, worlds, and systems that players can get lost in.
I’m focused on building robust animation systems, optimizing pipelines, and delivering polished experiences. I’m excited to collaborate on ambitious projects that push the boundaries of visuals and interactivity.
- 2 years' experience
- Joined January 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
More experts in Los Angeles, United States
Work experience· 5 roles
Dichromatic Driftway: Technical Optimization: Leveraged GPU instancing and occlusion culling to minimize draw calls and maximize performance on handheld devices. 3D modeling of characters and items within a strict polygon budget. Developed a comprehensive gameplay loop and reward system to manage player progression and unlockable content.
Mech Bowang Rally: Implemented performance optimizations using pre-rendered animations/decals; managed asset pipeline by creating models in Blender and textures in Illustrator; integrated assets via Unity’s animation engine blending 2D facial animation with 3D modeling for a distinct cartoon style.
Doppler Force: Used Unreal Engine’s Nanite to optimize high-fidelity environments; created full asset pipeline (modeling, rigging, texturing) using Blender/Illustrator/Photoshop; developed animation networks via Animation Blueprint and integrated C++ code.
Education
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