Hi, I’m Marcus Gordon, a USC Games student and aspiring game designer and 3D artist. I love blending art, code, and gameplay to create engaging characters, worlds, and systems that players can get lost in. I’m focused on building robust animation systems, optimizing pipelines, and delivering polished experiences. I’m excited to collaborate on ambitious projects that push the boundaries of visuals and interactivity.

Marcus Gordon

Hi, I’m Marcus Gordon, a USC Games student and aspiring game designer and 3D artist. I love blending art, code, and gameplay to create engaging characters, worlds, and systems that players can get lost in. I’m focused on building robust animation systems, optimizing pipelines, and delivering polished experiences. I’m excited to collaborate on ambitious projects that push the boundaries of visuals and interactivity.

Available to hire

Hi, I’m Marcus Gordon, a USC Games student and aspiring game designer and 3D artist. I love blending art, code, and gameplay to create engaging characters, worlds, and systems that players can get lost in.

I’m focused on building robust animation systems, optimizing pipelines, and delivering polished experiences. I’m excited to collaborate on ambitious projects that push the boundaries of visuals and interactivity.

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Work Experience

Creator at Independent Game
August 1, 2025 - December 1, 2025
Dichromatic Driftway: Technical Optimization: Leveraged GPU instancing and occlusion culling to minimize draw calls and maximize performance on handheld devices. 3D modeling of characters and items within a strict polygon budget. Developed a comprehensive gameplay loop and reward system to manage player progression and unlockable content.
Creator at Independent Game
April 1, 2025 - June 1, 2025
Mech Bowang Rally: Implemented performance optimizations using pre-rendered animations/decals; managed asset pipeline by creating models in Blender and textures in Illustrator; integrated assets via Unity’s animation engine blending 2D facial animation with 3D modeling for a distinct cartoon style.
Creator at Independent Game
January 1, 2024 - October 1, 2025
Doppler Force: Used Unreal Engine’s Nanite to optimize high-fidelity environments; created full asset pipeline (modeling, rigging, texturing) using Blender/Illustrator/Photoshop; developed animation networks via Animation Blueprint and integrated C++ code.
3D Modeler at USC Games
January 1, 2023 - May 1, 2023
Try Again: Selected for USC Capstone; textured main character Benny with Blender and created three Benny AI models to bring the game to life.
3D Modeler at USC Games
September 1, 2022 - May 1, 2023
StarWeave: Created mid-poly background assets including beacons and decorative props; contributed to environmental detail and cohesive visual style using Blender/Unity.

Education

Bachelor of Science in Games & Computer Science at University of Southern California (USC) - USC Games
January 11, 2030 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment