Available to hire
3D artist and designer specializing in polygonal and parametric modeling, digital sculpting, and production-oriented workflows.
With a background in design education and strong self-directed learning, I combine visual thinking with technical constraints, creating models ready for real-world production.
I’m experienced in modular design, assembly logic, and adapting models for different manufacturing requirements.
Currently, I work on physical 3D-printed projects inspired by games and films.
Work Experience
Education
Qualifications
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