2D animation artist specialising in hand-drawn animation, character animation, 2D VFX, character design and storyboarding. I have professional experience across animated series, studio productions, music videos and game-related projects, working across animation, cleanup, lip sync, acting, visual effects and design. I particularly enjoy character-driven work and expressive animation, while being comfortable adapting to established styles and production pipelines. I also teach 2D animation at Flinders University/CDW Studios, where I guide third-year students through the animation production process from storyboarding and blocking through animation, FX and cleanup.

Margo De Beckker

Pro

2D animation artist specialising in hand-drawn animation, character animation, 2D VFX, character design and storyboarding. I have professional experience across animated series, studio productions, music videos and game-related projects, working across animation, cleanup, lip sync, acting, visual effects and design. I particularly enjoy character-driven work and expressive animation, while being comfortable adapting to established styles and production pipelines. I also teach 2D animation at Flinders University/CDW Studios, where I guide third-year students through the animation production process from storyboarding and blocking through animation, FX and cleanup.

Available to hire

2D animation artist specialising in hand-drawn animation, character animation, 2D VFX, character design and storyboarding. I have professional experience across animated series, studio productions, music videos and game-related projects, working across animation, cleanup, lip sync, acting, visual effects and design. I particularly enjoy character-driven work and expressive animation, while being comfortable adapting to established styles and production pipelines.

I also teach 2D animation at Flinders University/CDW Studios, where I guide third-year students through the animation production process from storyboarding and blocking through animation, FX and cleanup.

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Language

English
Fluent
Dutch
Fluent

Work Experience

Instructor (2D Animation) / Animator at Flinders University / CDW Studios, Adelaide
August 1, 2026 - Present
Taught 2D animation to approximately 25 third-year students in the Bachelor of Creative Arts (Visual Effects and Entertainment Design) course, delivering classes in-person and remotely. Guided students through a semester-long animation project, providing feedback and critique throughout storyboarding, blocking, animation, FX and clean-up to support a polished portfolio/showreel outcome. Delivered demonstrations and one-on-one feedback, reviewed and critiqued student work at each production stage, and provided individual mentoring sessions to address both creative and technical animation topics.
Instructor at Flinders University / CDW Studios, Adelaide
August 1, 2026 - Present
Taught 2D animation to approximately 25 third-year students in the Bachelor of Creative Arts (Visual Effects and Entertainment Design) course, delivering classes in person and remotely. Guided students through a semester-long animation project, providing feedback and critique throughout storyboarding, blocking, animation, FX, and cleanup. Supported students developing polished portfolio/showreel pieces by delivering demonstrations and one-on-one feedback, reviewing and critiquing work at each production stage, and conducting booked individual mentoring sessions covering a range of animation, creative, and technical topics including problem-solving across projects from other classes.
Instructor (2D Animation) at Flinders University / CDW Studios, Adelaide
August 1, 2026 - Present
Taught 2D animation to approximately 25 third-year students in the Bachelor of Creative Arts (Visual Effects and Entertainment Design) course, delivering classes both in person and remotely. Guided students through a semester-long animation project, providing feedback and critique throughout the production process from storyboarding and blocking through animation, FX and clean-up. Delivered demonstrations and one-on-one feedback sessions, reviewed and critiqued student work at each production stage, and provided individual mentoring booked by students, including advice and problem-solving across creative and technical topics.
2D Clean-up Animator / Character Artist at Half Giant, Adelaide
January 1, 2026 - August 31, 2026
Provided animation and colour cleanup across production shots, maintaining consistency with established character designs and animation styles. Created character art and model sheets based on existing 3D game characters for use in 2D animation. Designed characters and props to fit established project styles and production requirements. Adapted highly detailed, painterly character designs (e.g., arms) into simplified, animatable versions while retaining key visual characteristics.
2D Clean-up Animator / Character Artist (Half Giant) at Half Giant, Adelaide
January 1, 2026 - August 1, 2026
Provided 2D animation and colour/clean-up across production shots while maintaining consistency with established character designs and animation styles. Created character art and model sheets based on existing 3D game characters for use in 2D animation. Designed characters/props to fit established project styles and production requirements. Adapted highly detailed, painterly character designs (e.g., arms) into simplified, animatable versions while retaining key visual characteristics.
2D Clean up Animator / Character Artist at Half Giant, Adelaide
January 1, 2026 - August 1, 2026
Provided animation and colour clean-up across production shots while maintaining consistency with established character designs and 2D animation style. Created character art and model sheets based on existing 3D game characters for use in 2D animation. Designed characters and props to fit established project styles and production requirements. Adapted highly detailed and painterly character designs for arms into simplified, animatable designs while retaining key visual characteristics.
2D Animator / Background Artist at Flinders University / CDW Studios, Adelaide
June 1, 2024 - September 1, 2024
Worked on YOLO: Rainbow Trinity Season 3, contributing 2D animation and background art during production. Animated main and background characters directly from storyboards to final animation, focusing on acting, timing, and lip-sync. Produced large volumes of background artwork for episodes throughout production, working within an established visual style while maintaining character and scene consistency.
2D Animator / Background Artist at Finders University / CDW Studios, Adelaide
June 1, 2024 - September 1, 2024
Worked on YOLO: Rainbow Trinity Season 3, contributing 2D animation and background art throughout production. Animated main and background characters directly from storyboards to final animation with focus on acting, timing, and lip-sync. Produced large volumes of background artwork for episodes throughout production. Worked within an established visual style while maintaining character and scene consistency.
2D Animator at WZRD Lore, Victoria
September 1, 2023 - October 1, 2023
Created character designs and animations for a cinematic intro for 'Skill Check', a YouTube series by MoistCr1TiK aL/Charles White. Created animation cycles and facial expressions. Managed consistency across all aspects of characters’ design throughout production cycles. Designed detailed clothing and accessories based on character backstories.
Character Designer at CDW Studios, Adelaide
September 1, 2021 - December 1, 2023
Worked as the sole character and creature designer on a short film and a pilot. Created character designs for the virtual reality experience 'Herding Caterpillars' by Rosin a Possingham and Butterfly Conservation South Australia Inc. Produced concept art for characters and creatures across a variety of styles. Created non-human character designs for motion capture.
2D Animator at CDW Studios, Adelaide
September 1, 2021 - December 1, 2023
Designed 2D animated visual effects for an 8-minute 3D animated TV show pilot. Developed storyboards and 2D animated visual effects for the music video 'Take Me Home' by the Australian virtual band 'Big Sand'. Created storyboards for a science fiction short film. Produced realistic and stylized 2D visual effects designed for integration with 3D animation, and developed storyboards and animatics for 3D animations.

Education

Bachelor of Creative Arts (Visual Effects and Entertainment Design) Honours at Flinders University / CDW Studios, Adelaide
February 1, 2021 - November 30, 2021
Bachelor of Creative Arts (Visual Effects and Entertainment Design) at Flinders University / CDW Studios, Adelaide
February 1, 2018 - November 30, 2020
Bachelor of Creative Arts (Visual Effects and Entertainment Design) Honours at Flinders University / CDW Studios, Adelaide
February 1, 2021 - November 1, 2021
Bachelor of Creative Arts (Visual Effects and Entertainment Design) at Flinders University / CDW Studios, Adelaide
February 1, 2018 - November 1, 2020
Bachelor of Creative Arts (Visual Effects and Entertainment Design) Honours at Flinders University / CDW Studios, Adelaide
February 1, 2021 - November 30, 2021
Bachelor of Creative Arts (Visual Effects and Entertainment Design) at Flinders University / CDW Studios, Adelaide
February 1, 2018 - November 30, 2020
Bachelor of Creative Arts (Visual Effects and Entertainment Design) (Honours) at Flinders University / CDW Studios, Adelaide
February 1, 2021 - November 1, 2021
Bachelor of Creative Arts (Visual Effects and Entertainment Design) at Flinders University / CDW Studios, Adelaide
February 1, 2018 - November 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services
    2D Animation Showreel
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