I have always known I wanted to pursue a career in art, and I’ve enjoyed drawing for as long as I can remember. Even though I discovered this later, video games have also fascinated me—franchises like Zelda, Horizon, Baldur’s Gate and Hades really captivated me, and I want to combine both worlds by finding my place as an artist inside the video game industry. I consider myself a creative, open-minded person who’s motivated to try new experiences, while staying responsible and committed. I’m also a strong communicator capable of effective teamwork and constructive self-critique.
My background spans formal education in fine arts and digital illustration, plus real production experience working on events, film and freelance art projects. My workflow includes sketching, clean line rendering, Photoshop-based polish, and digital coloring techniques, with a strong focus on anatomy, speed in iteration (especially sketching), and adapting to different art styles. I’m committed to continuous improvement and to delivering high-quality work in collaborative environments.
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