I have always known I wanted to pursue a career in art, and I’ve enjoyed drawing for as long as I can remember. Even though I discovered this later, video games have also fascinated me—franchises like Zelda, Horizon, Baldur’s Gate and Hades really captivated me, and I want to combine both worlds by finding my place as an artist inside the video game industry. I consider myself a creative, open-minded person who’s motivated to try new experiences, while staying responsible and committed. I’m also a strong communicator capable of effective teamwork and constructive self-critique. My background spans formal education in fine arts and digital illustration, plus real production experience working on events, film and freelance art projects. My workflow includes sketching, clean line rendering, Photoshop-based polish, and digital coloring techniques, with a strong focus on anatomy, speed in iteration (especially sketching), and adapting to different art styles. I’m committed to continuous improvement and to delivering high-quality work in collaborative environments.

María Serrano

I have always known I wanted to pursue a career in art, and I’ve enjoyed drawing for as long as I can remember. Even though I discovered this later, video games have also fascinated me—franchises like Zelda, Horizon, Baldur’s Gate and Hades really captivated me, and I want to combine both worlds by finding my place as an artist inside the video game industry. I consider myself a creative, open-minded person who’s motivated to try new experiences, while staying responsible and committed. I’m also a strong communicator capable of effective teamwork and constructive self-critique. My background spans formal education in fine arts and digital illustration, plus real production experience working on events, film and freelance art projects. My workflow includes sketching, clean line rendering, Photoshop-based polish, and digital coloring techniques, with a strong focus on anatomy, speed in iteration (especially sketching), and adapting to different art styles. I’m committed to continuous improvement and to delivering high-quality work in collaborative environments.

Available to hire

I have always known I wanted to pursue a career in art, and I’ve enjoyed drawing for as long as I can remember. Even though I discovered this later, video games have also fascinated me—franchises like Zelda, Horizon, Baldur’s Gate and Hades really captivated me, and I want to combine both worlds by finding my place as an artist inside the video game industry. I consider myself a creative, open-minded person who’s motivated to try new experiences, while staying responsible and committed. I’m also a strong communicator capable of effective teamwork and constructive self-critique.

My background spans formal education in fine arts and digital illustration, plus real production experience working on events, film and freelance art projects. My workflow includes sketching, clean line rendering, Photoshop-based polish, and digital coloring techniques, with a strong focus on anatomy, speed in iteration (especially sketching), and adapting to different art styles. I’m committed to continuous improvement and to delivering high-quality work in collaborative environments.

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Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

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Education

Private qualification in Digital Illustration at Private qualification
January 11, 2030 - July 1, 2024
Fine Arts student (second year completed) at Complutense University of Madrid (UCM)
January 11, 2030 - August 13, 2026
Bachillerato (Upper Secondary) in Visual Arts and Design at IES Lope de Vega, Madrid
January 11, 2030 - June 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services