Hi, I'm Mariana Cantillo, a multidisciplinary 3D artist based in Vancouver. I specialize in creating believable spaces and assets for architectural visualization using 3ds Max, and 3D animation using Maya and Blender. I'm comfortable collaborating with teams to refine concepts, troubleshoot modeling challenges, and deliver high-quality work on schedule. My journey has taken me from hands-on 3D modeling to character animation and scene setup across education programs and remote mentorships. I’m always eager to learn new tools and push creative boundaries.

Mariana Cantillo

Hi, I'm Mariana Cantillo, a multidisciplinary 3D artist based in Vancouver. I specialize in creating believable spaces and assets for architectural visualization using 3ds Max, and 3D animation using Maya and Blender. I'm comfortable collaborating with teams to refine concepts, troubleshoot modeling challenges, and deliver high-quality work on schedule. My journey has taken me from hands-on 3D modeling to character animation and scene setup across education programs and remote mentorships. I’m always eager to learn new tools and push creative boundaries.

Available to hire

Hi, I’m Mariana Cantillo, a multidisciplinary 3D artist based in Vancouver. I specialize in creating believable spaces and assets for architectural visualization using 3ds Max, and 3D animation using Maya and Blender. I’m comfortable collaborating with teams to refine concepts, troubleshoot modeling challenges, and deliver high-quality work on schedule.

My journey has taken me from hands-on 3D modeling to character animation and scene setup across education programs and remote mentorships. I’m always eager to learn new tools and push creative boundaries.

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Language

English
Advanced
Spanish; Castilian
Fluent
French
Beginner

Work Experience

Gameplay Animator at Dracma Studios
January 11, 2021 - July 22, 2022
Created layout and character animation for a cinematic sequence in Blender, based on provided storyboards. Collaborated with the team to refine animations and ensure responsive gameplay. Communicated consistently to resolve technical issues and improve animation quality through weekly reviews.
3D Modeler at FQuattro
January 20, 2019 - May 13, 2021
Created an accurate representation of a multitude of spaces, environments, furniture and lamps for archviz with 3ds Max. Collaborated with the team to problem-solve tasks and optimize modeling for complex assets, often delivering ahead of schedule.

Education

Bachelor’s Degree in Design and Animation Engineering at Kwantlen Polytechnic University
May 1, 2021 - October 1, 2022
Mentor/Certificate at Animation Mentor
January 11, 2030 - December 22, 2025
Education Circles Program Mentor at WIA Circles
January 11, 2030 - December 22, 2025
Bachelor’s Degree in Design and Animation Engineering at Anahuac Mayab University
January 7, 2013 - August 24, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Education