Marie Kutschke
I’m Marie Kutschke, a Game Sound Design student focused on creating audio that feels dynamic, cohesive, and story-driven.
About
I’m Marie Kutschke, a Game Sound Design student focused on creating audio that feels dynamic, cohesive, and story-driven. I’ve composed music stems and background tracks, built event-based sound effects, and worked closely with programmers and artists to develop systems that adapt as players progress through levels.
I also enjoy producing and shaping audio beyond games. Through a solo mental health podcast episode, I wrote the script, recorded interviews, performed narration/voiceover, and used Adobe Audition to edit everything into a polished final release. I’m passionate about clear documentation, collaboration, and bringing ideas to life through sound.
- Joined September 2026
Skills· 3
Industry experience
- Gaming
- Media & Entertainment
- Education
- Healthcare
Work experience
Composed multiple music tracks to serve as in-game background music. Created numerous individual music stems mapped to puzzle elements and coordinated with programmers to implement a dynamic audio system that changes as the player progresses through levels. Collaborated with artists to design sounds that amplify visual effects, and produced clear documentation detailing each audio file and how it was used in the game.
Wrote a script for a 10-minute mental health podcast episode and organized/recorded an interview. Performed or coordinated recorder narration and voiceover, then used Adobe Audition to edit the audio into a finished one-off episode.
Composed multiple ~3-minute background songs used at different points in the game, and created sound effects for each in-game event. Worked with artists to ensure sounds matched the game’s overall aesthetic, and partnered with game designers to implement sound and music into the project. Produced clear documentation describing each file and its in-game usage.
Education
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